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Found 1 result

  1. Like me a lot of people want uses for pets, and more now when we already have a functional critter (Mothling), and I have some ideas, but these ideas have rules: pets can't replace any craftable item (for example Mothling doesn't replace the torch), if the pets are starving don't work any power, when the power is active some pets make the "play animation" (The animation that they actually do when there are more critters near) to you or others, and the powers are just little changes into the gameplay. : If you have 0 or less temperature Broding make a little warm aura and the "play animation" to you, you need to stay close to it, and it's stops when you have 15 temperature or more. The power don't works on Thermal stones. It has the best power in my opinion because is the most difficult to get. : It always makes a little sanity aura (+1.20/m) you need to stay close to it to get the sanity. : If you are wet just stay close to Ewelet that can "dry you" making the "play animation" to you, it can speed up the dried process but doesn't protect you for rain or getting wet. It's literally a living towel. : It "play" with the shadow hands (only one per Kitty) works with Wavey Jones's hands too, Kitty makes that the hand can't move more if there is a kitty playing with it. : If you make a click with an item (Not food) in Vargling it is going to search the near chest with the same item inside making the "play animation" to it. Good to know where to put items or where can you find em if there isn't any clue. : It defends the berry bushes, and normal berries, juicy berries, seeds that are on the ground from being eaten by Gobbler, birds, or buzzard making the "play animation"to them. These are my ideas to make all pets more useful but without making a big impact to the gameplay. If you like my ideas let me know, and share it with people.