UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody. That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly. We will let you know as we see how these changes affect our timelines. Thanks UPDATE (3/10/20):
The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice. This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here. Original Post: Hey everybody, This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises. Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
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DSTEd - The IDE for Don't Starve Together Hey There The development of content for DST is quickly hard for newbies. Currently, i'm developing an IDE, a Code Editor for DST based on electron and node.js Comming Features Develop your Mods in LUA-Language Syntax highligtning Mod-specific projects DST-API ModInfo Editor Integrated Steam-Workshop Asset-Editor Console/Logger And lots of more... Develop your Mods in LUA-Language As usual, you programming your Mods in LUA-Language. But you don't need to search your Mods folder for specific files. Your Projects and Files will be listed under the same editor. DST-API You search a Method or Functions to implement a Feature? With DSTEd you have a complete overview of all possible entry points of Don't Starve Together. ModInfo-Editor Don't create your modinfo.lua in plain text; With DSTEd you will have a nice Editor for that. Integrated Steam-Workshop For the development do you often go back to finished mods? Download finished Mods directly from DSTEd. Asset-Editor Don't extract orpack Assets. DSTEd makes it for you. The basic idea is to use Photoshop or other image processing programs in addition. The first question was, which method I use for the implementation. The answer was very difficult to answer. I chose ecletron to use it on other platforms as well. DSTEd will be running on Windows, Linux derivates and OS X in 32bit and 64bit. Currently, DSTEd is under development and not finished for productive usement. If you want to help out, you can participate in the development over GitHub: https://github.com/DST-Tools/DSTEd/