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Showing results for tags 'hunters'.
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This is an Idea I came up for Hounds/Frost Hounds, In which the player may run across "Hound camps" (I imagine something similar to running across spider nests), giving the player the ability if geared properly attack and destroy the hound camp, halting the Hound's attacks for x amount of days, also having read many thoughts on Hound pets perhaps the ability to steal Hound pups/eggs and taming the young Hounds into pets/hunters. This is Just another one of my Ideas so let me know what you think.
Bug Submission Please choose a category [Graphics] Platform [*]Steam Version Number 73779 Issue title Wilson walks away from Maxwell in the intro scene. Steps to reproduce Create a new world. Click ok when the ready to play menu comes up. Randomly, Wilson will walk away from Maxwell, fall to the ground, then wake up. Describe your issue So i was making a new world after dying to the Deerclops (Nice job guys! That thing smashed down my camp then me!), suddenly i see that in the intro scene suddenly Wilson walked away in a random direction away from Maxwell, around half the screen, Maxwell will keep talking and he will turn around too, then after Maxwell's done talking, Wilson will suddenly be on the ground then he will wake up as usual. I have seen this happen 3 times so far. One was because i spawned where a tree would be, and the others random.