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Oxygen Not Included

Found 5 results

  1. Hello Everyone! Im working on a character that automaticly eats everything he has on him when his hunger gets too low until his hunger is full again. I have everything in place exept for the part where he actually eats any food he has. And i have no idea how to do this to be fair. Would someone be willing to lend me a hand?
  2. I was looking forward to Winona being potentially a nice character, as before she was quite lackluster. Unfortunately from the get go, it was clear she still has glaring faults that sink her to a lower tier: The hunger loss per craft is too crippling at 5 per craft. With the amount of crafting you do in the early game for every little thing, new tools, light sources, refining materials to go into larger crafts, you lose more hunger than a Wolfgang by comparison. If this were 2.5 hunger lost per craft, It would still be a decent penalty, but as it stands Winona's the biggest food vacuum right now. With the her slower crafting kicking in at 50 hunger, it only takes 18 crafts to drain 100 hunger. Paired with the standard hunger loss over time, it really is a little bit of an issue. There's also the possibility of increasing her hunger gauge from 150-200 as an alternative, but with that you run the risk of her having higher hunger overall when not crafting anything in the mid to late game. It's better to nerf the hunger loss per craft in my opinion. Her Generator not being able to be turned off, this is something many find to be a large issue as well. It will drain within a day quite easily when hooked up to a meager 2 catapults while not really being used. I've seen that there is slight worry that it would be "too good" if you were able to turn it on/off or have an Emergency Mode, but I must disagree, for reasons I'll cover below with the Catapult itself. On top of that, it costs Nitre or Gems, making it quite difficult to refuel in the early game (Nitre isn't as plentiful as Rocks [materials] are, it could possibly use a buff to 3 Nitre dropped from each normal rock mining point, since Winona will be using so much of it now). There is also the option of making a Charcoal powered generator. Above all though, an off switch would likely be the best option. Edit: There's been pretty concrete proof that the catapults are pretty good vs Bosses, so if they were more accurate, that may make them pretty OP. The only buff they might actually need is not to attack allied fences/walls. The Catapult itself is sadly also lackluster, mostly due to its lack of accuracy. I know that it's meant to be a "power in numbers" type of unit, but the tracking on it isn't stellar for faster targets. It will airball on hounds / spiders that are chasing a player quite often, and might even be the primary target for the mob if there are no fences around it (Frog Rain possibly will be the largest destruction of Catapults). Rocks go into a fair amount of things early game for everyone on the server, so at 15 rocks per unit for something that isn't terribly accurate, I can't really justify making any over Tooth Traps- especially with how much fuel it drains. The damage it does is the same as a Battle Spear, which is honest damage that I'm fine with, but it's still pretty inaccurate- since it doesn't end up getting a lot of direct hits, it might need a Splash Radius buff. There is a lot of promise in Winona now, but in worrying about her becoming Overpowered, she's sadly still Underpowered. Clearly we don't want massive buffs that will break the game, but just a couple nudges here and there that will make her more balanced overall while still having her downsides. Cheers for reading, as well as making such a fun game and keeping it updated, Klei. I hope that my input helps to make Winona a more well rounded character!
  3. I'm making way too many posts now that I've joined today, but its rather enjoyable and hopefully suggestions people love and would like adding, ahem, anyway read below. A slight problem I currently face in Don't Starve is the Starvation of Captured Animals, particularly Birds, although this also applies to Rabbits and Moleworms somewhat. (Although they can't be kept, they still "rot" in your pockets. Although releasing them into a Pen with no Food Source won't kill them.) I appreciate the change as it makes the game more "correct" and challenging, (as if a Bird could just sit there and never die hey?), however, I have no idea how long the bird can survive without food, so when I take a long trip out exploring or gathering materials, I return with a random feather next my cage and the impression that something is missing. My request is a Hunger Meter for Bird Cages when hovered over with by the mouse. This will allow me to get an understanding of when I need to feed the bird to keep it alive, and how much time I can spend away from camp if I want it to still be there when I return. Anyhow, thanks for reading, Kruze.
  4. The custom character, Krieg The Psycho has been released as I have managed to make a release that did not contain bugs as I could see. His pros and cons: 1. Brings his own sword. 2. Gore and flesh will let him heal. ( killing enemy gives health. ) 3. Unstable state of mind. ( At night, he might be insane or attack himself. ) - More will be implemented, Of course. His health and hunger is same as Wilson yet sanity is only 30. Bugs may be existant. PM me the bugs so I'll take a look on them. Versions -0.5 Public Beta Release Note: I will keep this up-to-date and make sure to add more unstableness and different effects and even a psycho badass mutant form. Post your feedback and suggestions! Credits: DaVinci557 - Coding + Axe textures Lord Luxury - All those brilliant textures and portraits and slot pics.
  5. Okay, there are some other threads like this, but let's just start over with a new thread! I'll give you one of my tips to start. They might be obvious, but it's good for people who don't have much knowledge about the game.If you're starving and beefalos live near your base, kill them. It's best you use a spear at least and wear a log suit before killing them. After you've killed them, take all the meat and go home to your base. If you have a crock pot, use all the meat to make meaty stew. if you don't have enough meat, monster meat and morsel can be used with the meat. I usually cook them before I put them in the crock pot just in case it turns into wet goop. Wet goop doesn't fill anything. After the meaty stew is finished, harvest it from the crock pot and eat it! A good thing about this is that beefalos aren't hard to find, crock pots are easy to make, and meaty stew replenishes 150 hunger, some health and 5 sanity when consumed!