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Showing results for tags 'hunger'.
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Hi, did anyone maybe made already system penalty such as Meat Effigy has? Because I need it to health, hunger and sanity... I started low and just used components: health(maxhealth), hunger(max) and sanit(max). But these stats aren't being saved... Any advice, ideas, suggestions, propositions?
I'm making way too many posts now that I've joined today, but its rather enjoyable and hopefully suggestions people love and would like adding, ahem, anyway read below. A slight problem I currently face in Don't Starve is the Starvation of Captured Animals, particularly Birds, although this also applies to Rabbits and Moleworms somewhat. (Although they can't be kept, they still "rot" in your pockets. Although releasing them into a Pen with no Food Source won't kill them.) I appreciate the change as it makes the game more "correct" and challenging, (as if a Bird could just sit there and never die hey?), however, I have no idea how long the bird can survive without food, so when I take a long trip out exploring or gathering materials, I return with a random feather next my cage and the impression that something is missing. My request is a Hunger Meter for Bird Cages when hovered over with by the mouse. This will allow me to get an understanding of when I need to feed the bird to keep it alive, and how much time I can spend away from camp if I want it to still be there when I return. Anyhow, thanks for reading, Kruze.
DaVinci557 posted a topic in [Don't Starve] Mods and toolsThe custom character, Krieg The Psycho has been released as I have managed to make a release that did not contain bugs as I could see. His pros and cons: 1. Brings his own sword. 2. Gore and flesh will let him heal. ( killing enemy gives health. ) 3. Unstable state of mind. ( At night, he might be insane or attack himself. ) - More will be implemented, Of course. His health and hunger is same as Wilson yet sanity is only 30. Bugs may be existant. PM me the bugs so I'll take a look on them. Versions -0.5 Public Beta Release Note: I will keep this up-to-date and make sure to add more unstableness and different effects and even a psycho badass mutant form. Post your feedback and suggestions! Credits: DaVinci557 - Coding + Axe textures Lord Luxury - All those brilliant textures and portraits and slot pics.
Okay, there are some other threads like this, but let's just start over with a new thread! I'll give you one of my tips to start. They might be obvious, but it's good for people who don't have much knowledge about the game.If you're starving and beefalos live near your base, kill them. It's best you use a spear at least and wear a log suit before killing them. After you've killed them, take all the meat and go home to your base. If you have a crock pot, use all the meat to make meaty stew. if you don't have enough meat, monster meat and morsel can be used with the meat. I usually cook them before I put them in the crock pot just in case it turns into wet goop. Wet goop doesn't fill anything. After the meaty stew is finished, harvest it from the crock pot and eat it! A good thing about this is that beefalos aren't hard to find, crock pots are easy to make, and meaty stew replenishes 150 hunger, some health and 5 sanity when consumed!