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Showing results for tags 'hostility'.
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Weather/Temperature -Weather varies between biomes (Deserts are hotter, tundra is colder) -Shade is colder than sunlight in environment -Clothing keeps you warm (coats) or cool (desert wrappings) -Fire warms you up -Going out of “safe range” on temperature meter causes your health to slowly decline -Hats help to keep your temperature stable Thirst -Similar to hunger in that you have to drink liquids to keep thirst meter up, if thirst runs out your health starts to go down. -Salt water is obtained from the ocean -Can make a water filter from charcoal and cut grass -Can milk beefalo (milk restores thirst and a small amount of health) -Rain occurs in some biomes. -Can make a water trap out of cut grass, and twigs. -If a water trap is in rain for a certain duration it will gather an amount of drinkable water. What do you think?
I have found what I consider an issue with pigmen that have turned into werewolves. I have went to a village the day after a full moon and found half of them are werewolves while the other half is normal pig men (not sure if this is intended or not). The werewolves attack the pigmen, and the pigmen attack back. The issue is if I attack the werewolf to more or less protect the pigs, then the pigs, including those I have turned into followers, become hostile towards me and attack me as if I attacked another pig.