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Sasza22 posted a topic in [Oxygen Not Included] - Suggestions and FeedbackDirt is too clean. Food poisoning only multiplies in polluted dirt and polluted water. It should at least survive on dirt. The starting dirt could be sterile but touched by germy hands should let the germs survive inside. It would make sense to clean hands after working at the farm. Compost works based on microbes breaking down organic waste. No way you can eat something after touching that. It should produce food poisoning as well (in large numbers). Rotting food should do the same. As for slimelung it is easy to manage at times. My idea is for it to die slower in clean oxygen or not die at all. Instead there should be a building that removes germs from air around itself. The air sterilizer would require power and bleach stone. It would kill all germs around fast but have an large negative decor impact. (meant for earlygame use). A similar structure could be used to clean water, but should require more power or maybe could be only usable when connceted with pipes. A later alternative could ae an UV lamp. Would work like a normal lamp but use more power (120W). Germs would die in the lit area but dupes could get sunburn as well. Might be combined with glass pipes to clean water more effciciently. Another thing is a biohazard suit. It would work like an atmo suit with a similar odkc setup but wouldn`t require oxygen input. It would be constructed at the textile loom out of reed fiber and bleach stone. A dupe wearing it could breath germy oxygen without getting infected by any germs. It would essentially stop germs before they enter the dupe`s lungs. New disease types (from a post below).