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Showing results for tags 'harder'.
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I don't really see the point in allowing the player to attack Chester. I will sometimes be trying to store tools inside Chester and accidentally wasting the durability of the tool and beating my pet. Is there any way that Klei can disable attacking Chester?
FIRST OF ALL. HELLO LADIES AND GENTLEMAN. DO YOU THINK YOUR GAME IS TOO EASY? NO PROBLEM, LET'S MAKE IT A LITTLE BIT HARDER This mod changes these files: What does this MOD change? Well: [*] Less health [*] Larger stomach [*] More chances to go insane [*] More insanity effects range (Screen) [*] Monsters with more health [*] Wilson is a little bit weaker No pics, no clicks?
After day 10 getting food will not be a problem, but it should always be a challenge to get food. here are some changes I think should be made to food gathering: 1) If the player is closer to a rabbit's hole than it is, it will run away from the player similar to when it doesn't have a hole. 2) Traps cannot be placed within a certain range of a rabbit hole. 3) Birds do not land on unbaited traps. 4) Birds will not land on seeds within scareing range of the player. 5) Pigmen are slightly faster than the player and don't get stunned as easily. 6) Tallbirds don't get stunned as easily 7) Crows will "attack" planted crops and need to be scared away by the player, are also scared away by the Pumpkin Lantern 8) Beefalo do more damage 9) Beefalo will try to avoid Abigail (will wake up if sleeping) 10) Berry bushes grow berries slower The game is called Don't Starve, shouldn't starving be an issue? ----Updated---- 11) crockpot recipes that use monster meat should damage alot of health