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Guys, I wondered about a thing. When I saw glommer first time I shocked and I took the flower from the statue. When Glommer follow me I realy became happy and I discovered the sanity bonus of this creature. At the long winter nights I watched this poor creature. I just watched their eyes and It's don't look happy. The creature humps itself ground to punish itself. Because they have weakness to the flower. They make sad noises and we make this creature our slave for +6 sanity for minute... I want to hear the trues from the game makers. Do we grind to this creature when we take the flower? If the answer is yes I will never take the flower again.
It seems to take appreciatively longer to build pretty much every item right now. This build is really just frustrating me. I feel like this build is suddenly super grindy, when none of the others felt frustrating in this way before. I haven't even been able to get to the oil, much less far enough to play with the new features! I've been watching my dupes try to hook up a system of Nullifier, Gas System, Electrolizer, Waterpump by Geyser for 1.5 HOURS at Max Speed. The ice biome and steam vent are only about 50 tiles apart. This does not seem normal to me. I've lost 6 bases (out of 7 worldseeds) to running out of air in 14 days (about 200 cycles each base on easy mode!). 2 were lost to starvation due to heat death from the Electrolizers being built inside the base (no amount of wheezeworts seemed sufficient even with an insulated farm), 3 while setting up in an ice biome WITHOUT a nullifier also resulting in heat death. 1 was slowed by pumping all the hydrogen out of the area into gas tanks, but I eventually couldn't get enough water to keep making oxygen. Incidentally, I also seem to be having no luck trying to run it off of refined slime. That system is taking just as long because no amount of pills, medbeds, etc seems to be enough to prevent my entire workforce getting slimelung at the same time, thus the suffocation of base 7. TLDR: Game is now too grindy.