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Heyo, I started this world and discovered an island only accessible by a worm-hole after some searching I found the right worm-hole on Day 4. Can hounds still attack me? The island is really small. Here a some pics. One is the island the other is map. http://imgur.com/4z9dilh,pgcVDYC#0 Its pretty cool huh? Protokohl, EDIT: Made a typo in the title and now can't change it?
While I was playing Don't Starve, I thought of a new idea I thought would be really good. The Happiness/Grumpiness Meter! The Happiness/Grumpiness meter could be altered where if you eat stale/spoiled food, get hurt, or if it rains on you (without an umbrella), that the grumpiness meter would increase. The grumpiness would alter your character depending on the character you have, and slightly increase thier damage. But of course, there has to be a downside to it.Wilson: Beard grows slower and/or gets itchy, decreasing sanity 1/pm per grumpiness level.Willow: Starts setting herself on fire randomly, timer decreases between flames when getting grumpier.Wendy: Gets angrier with herself, starts blaming herself for Abigail's death. -1 Health per 5 minutes, decreases by half a minute every tier.Wolfgang: Gets even more buff, but attacks have a chance to miss because of clumsy grip.WX-78 (Was the robots name?): Hunger module starts malfunctioning, starts losing hunger at a increased rate of 1/mWickerbottom: Prototyped objects have a chance to fail, without returning items. Increases by 5% per tier.Wes: Loses 3 health from maximum health per tier.Maxwell/Waxwell (Whatever): Loses 2 sanity of his starting out sanity regen per tier.I hope you like this idea. You could alter about how you would get happy again (I would think eat like taffy or something) and how you get grumpy. Thank you for your time!
I think we all know how Krampus works by now: he spawns when you have done a certain number of "bad things". I suggest that if you do a certain number of GOOD things, he should spawn (making a different noise when he spawns, to signal his good will) and would drop a christmas-like gift SOMEWHERE in the map for only 5 days, after which it transforms into a "broken giftbox" that serves the only purpose of research... But you don't want that to happen, do you? So if you find it before the 5 days, you'd find something helpful in it! This of course implies that there must be some actions in the game that give you Good points. But that's left to the developers to decide. I think this would be a neat idea that rewards good players and encourages venturing around the world to find the gift!