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Oxygen Not Included

Found 6 results

  1. Dear fellow Starvers, development time for the Hamlet DLC is coming to a close, with only 1 1/2 months to go and still a lot of content to be introduced. Looking at the Bug Tracker makes me feel very nervous. Sure, it's absolutely reasonable to focus on fixing frequent crashes and game-breaking stuff first. However, my concern is that once April rolls around, the game will be left in an unpolished state with many of the minor issues and oversights never being adressed (similar to how the Shipwrecked DLC ended up being dropped like a hot potato before the Home Sea Home update beta branch). Also, the Bug Tracker is a mess. It's 60+ pages of bugs reported over and over again since November, all in varying degrees of clarity and reproducibility. A lot of them have been fixed since, but were never marked accordingly. Some of them have quite obvious solutions and require only a single line of code to be fixed, others are described in a very vague way or may be caused by mods. When Shipwrecked was criticized for being unpolished, understandbly the most common response by the developers was: "Please tell us exactly what those bugs are, so we can fix them." So that's my plan for this thread! I'd like to create a comprehensive list of issues still present in the Hamlet DLC, grouped into categories. Each of these issues should be sufficiently reproducible, be described as precise and tight as possible, and have dates, links and credits to their initial reports. No duplicates, only stuff that is clearly not working as intended, no suggestions or personal opinions. If you think, this could be a good idea, please feel free to comment and contribute! I'm hoping to have your support! ________________________ All listed bugs have been tested and reproduced in a completely non-modded game version (Steam Build-ID: 3662187) with verified file integrity. Interiors: Characters: Items: Structures / Objects: Mobs: Strings: UI: ________________________ Stuff to look into (not tested yet): Stuff that has been fixed, hooray!
  2. Been a while since I made one of these, mostly because I'm getting short on content. Still, bunch of stuffs are being added on DST, so I may focus on that.
  3. Took some sweet long vacation, and here is the episode 7. Hope you enjoy
  4. Hello world! JamesBucket here with something quite different. I know DST is basically DS RoG multiplayer, but there are some unique features I found, so I put them together. Hope you find them useful, and CHEERS!
  5. I am new to this game and I was just wondering, if you select the "make a new world" option instead of "new game" does it reset all of your things like what you have researched and experience points? Thank you.
  6. Hey everyone! Basically I want to have 2 games at the same time on Don't Starve, one for my youtube series and one for just playing off camera, having fun sort of thing. Does anyone know how to access my current game which is the youtube one, and create a save folder? So then I can make a new game, and keep switching over when I need to, using the import feature. Thanks, any help will be massively appreciated!