So I noticed this in debugkeys.lua:
AddGameDebugKey(KEY_I, function()
if TheInput:IsKeyDown(KEY_CTRL) and TheInput:IsKeyDown(KEY_SHIFT) then
TheInventory:Debug_LocalGift()
return true
elseif TheInput:IsKeyDown(KEY_CTRL) then
TheInventory:Debug_ForceHeartbeatGift("")
return true
elseif TheInput:IsKeyDown(KEY_SHIFT) then
c_spawn("researchlab")
return true
end
end)
but hitting the key combinations just crashes the game, with neither of TheInventory methods existing (attempt to call method ... a nil value). Am I missing something here? Was this dropped at some point, or is it just unavailable in the public stable steam build?