Search the Community
Showing results for tags 'generator'.
Found 3 results
I've been toying around with a few ideas for power generation. I'm aware that with the wrong balance they could be completely broken in our game, but I'm more concerned with what we can do to make them work. Gravity Generator (a.k.a. Waterwheel): This is a 5 wide by 3 tall generator that takes up to 1 ton of any liquid in it's top port and 4 seconds later drops it out of the bottom port on the same column. It's max throughput is 5 tons of fluid per second. Max operating temperature is 60C so will not work with hot liquids due to the early materials needed in it's construction. Idea is for early game when the player has a lot of water sources they want to move downward, and this will allow them to gain a temporary power source moving a lake to a reservoir. Problems: Easily exploitable if it's cheaper to pump water from the bottom of the map to the top of the map than the power you get from dropping water through a series of water wheels all the way down. Solution for this problem? Make it produce less than that. One method of moving water into a pipe from the world does not require power, but instead creates power. The steam turbine. Possibly not an issue as 2 kg/s of water will not produce much power at all if #1 is taken care of. As such, exploiting this would give a mild boost to the Steam Turbine's output, far less than tinkering with the turbine. Heat Transfer Generator (a.k.a. Thermopile/Thermocouple): This is a single block generator that can be rotated in 4 directions. Depending on how it's rotated, it produces power when it transfers heat through in the direction it's oriented. Half the heat absorbed is turned into electricity, the rest is moved across or rests in the generator. Max operating temperature is 500, but it will reliably keep itself at the midpoint of the temperature difference. Note: Does not care if the sides contain, gas, liquid, or solid, it will operate the same for all. Power generated is determined by how stark a gradient you have on either side of it, but it will not start generating power till it reaches the mid point temperature +- 20K between its two sides, so it has a warm up/cool off time before starting. Note: Will actually attempt to equalize heat with all 4 sides equally, but power only is generated when heat moves in the set direction based on the gradient. Problems: Could easily replace Steam Turbine. A possible solution is to make each individual one less efficient at deleting heat, and more required to achieve the same deletion. Another possible solution is to make them require expensive material processing to be made. E.g. thermium. May have more problems, I haven't thought much about this one yet. What do you think of these ideas? They certainly seem to fit the theme of ONI, I feel.
Petroleum generators output PO at a 40C and carbon dioxide at about 100-120C regardless of the input temperature (i tested it with petrol, but i assume with ethanol its the same behaviour). Is it intended? I thought Klei got rid of all the fixed temperature outputs? Should it at least work like the Electrolyser?
NoodleFish posted a topic in [Oxygen Not Included] - Suggestions and FeedbackIt's really not clear that the petroleum generator can use ethanol as fuel. Yes, it says "combustible liquid", but there's no indication anywhere that it actually can take ethanol as a fuel source. I recommend maybe just changing the first line to "Converts Petroleum or Ethanol into electrical Power."