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First off I want to say thank you very much Klei for being amazing these new changes to the drop system is A++++ not to mention the new updates for Winona finally making me want to main her. This is just an idea and I have no idea if it is a dumb idea or would make no sense but here it goes. So a big thing for us is after we defeat the Fuel Weaver our main goal is to reset the ruins. However what if we had something that got added to that. For example I might be wrong but I think what I gathered was that this year the Forge and Gorge were no longer going to be a priority which I totally agree with. I would rather see new content then mini events be re-worked but at the same time these are really fun events. One thing I believe would be very interesting is when the Fuel Weaver is defeated you would have a group choice the count down timer would go and you would have 3 minutes I think is the timer before the blast that resets the ruins goes off. To choose as a group to do the Gorge event or the Forge event. You would only have one chance to do this and upon failing the event you would be pushed back into the Atrium where you were previously. I think this would be amazing, it would bring all the events into DST and give those players the opportunity who never experienced it to continue to play it. Now I understand that the mods are out there for these but I feel that these being part of the game would be great. I understand lore and other issues but once again it is just an idea. I also believe it would be a great way to encourage those to want to keep killing the Fuel Weaver to get a chance at the Forge or Gorge. Now I understand "Why do this when we can just play a mod and play it over and over without killing anything?". Well good question I believe that upon doing this once per day a total of 7 times a week you could be awarded any gift upon completing said event. I really like this idea because as someone who always returns to DST I know the new content is coming out and I have no idea where it is going to put us but for those who are worried about the Gorge and Forge returning I think this would help to keep everyone happy. Once again just an idea not saying it has to happen but I think it would be amazing if it did. Thanks again so much Klei for all that you do!
Hi all, Below is an image of a one-stop rocket fuel shop. It's built on the premise that rocket fuel creation requires two temperature extremes that can be brought together to compliment each other: LOX and liquid hydrogen require a lot of heat to be removed. Cooking petroleum requires a lot of heat to be added. I've seen some great LOX machines and a genius petrol cooker by R9MX4 that I think is still one of the most elegant machines in the game. So why not bring the two together? Inputs: O2 at 60C H2 at 60C Oil at 90C Electricity Outputs: LOX at -185C H2 at -255C Petrol at 250C This machine outputs more than enough to run 3 petrol-lox rockets non-stop, without any dupe input, and could easily be scaled up. The liquid H2 is just a bonus right now that isn't even piped anywhere. There's no glitchy heat deletion methods or steam turbine hacks, we're just using the heat taken out of the O2 to create the Petrol we want anyway. Happy to answer any questions but major points are: It's built in space and the vacuum is used to insulate perfectly, no need for fancy insulating materials. Items in the aqua tuner room and the petrol pump should be thermium (about 2.8 tonnes total) The LOX and H2 cooling loops use about 500kg of super coolant each. The oil cooker is self regulating, pump as much oil in as you want, the petrol layer above it stops more coming in once the single oil tile hits capacity. Math fun and why this works: So each liter of LOX you burn requires a liter of petroleum. The DTUs needed to be moved out of the O2 to create LOX are: DTUs = Mass * Temp Delta * Energy Density = 1000g * (-155-60) * 1.005 = -216,075 While splitting out the 1000g of Oxygen from water we'll also get another 125g of hydrogen which we want to cool down to -255. The energy to be removed is: DTUs = 125g * (-255-60) * 2.4 = -94,500 In total we need to put 310,575 DTUs somewhere. Conveniently, oil needs DTUs to become Petroleum. Assuming it starts at 90C and needs to hit 402.9C to transition into petrol: DTUs = 1000g * (402.9-90) * 1.69 = 528,801 At first glance it looks like the energy we take out of the H2 and O2 isn't enough to cook the oil to petroleum. This is where the radiant pipes through the already cooked petroleum come in. We take the rest of the energy we need out of the petroleum being created at 402.9C. At equilibrium every 1000g of oil being pre-heated will have 1000g of petroleum to receive its energy from: Each 1000g of oil coming through the pipes has total energy of: DTUs = 1000g * (363.15K) *1.69 = 613,724 Each 1000g of petroleum has : DTUs = 1000g * (676K) *1.76 = 1,189,848 So the total 2kg of fluid will have 1,803,572 DTUs: 1,803,572 = 2000g * xK * average(1.69,1.76) x = 522K (or 250C) Now with oil coming in pre-heated at 250C instead of 90C, we need a lot less energy to bring it up to transition temp for petroleum: DTUs = 1000g * (402.9-250) * 1.69 = 258,401 So now we only need 258,401 DTUs to cook the oil, and our H2/O2 loop is feeding us with 310,575; more than enough. What you do with the extra energy is up to you. Here I'm running more than 1000g of oil through the system since I have a couple jet-packs off screen. If there's still excess petroleum it is designed to drip off into space and delete heat that way. I know this build might not be for everyone. I have no petroleum power plants though so its no risk to me to have my petrol production tied to my LOX production. But I'm at a point in my own gameplay where I'm enjoying the challenge of moving heat to where its needed, instead of deleting heat in one place and creating it in another. Hope this was enjoyable/interesting for you. Again, happy for any questions/ideas.
has anyone discovered how to get it? i have done this: searched around the world(being insane but only in daytime) killed monsters (the ones that drop monster meat) while being insane, tried to kill crawling horrors [impossible(even with tentacle spike and full armor set plus wolfgang )] , and sleeped while in insane state, if anyone has already discovered how to get nightmare fuel please tell me