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Found 6 results

  1. What is the Wormwood flower trail for ? I saw that bees followed and pollinated these flowers, but it seems to me that bees do not exist in Hamlet
  2. Version 1.2.7

    273 downloads

    Adds Whimsy to the list of playable characters. BEFORE I BEGIN, PLEASE NOTE THAT THIS CHARACTER IS DESIGNED TO BE A SUPPORT CHARACTER. IF YOU USE THIS MOD IN SINGLE-PLAYER, YOU WILL BE PUTTING YOURSELF AT A SIGNIFICANT DISADVANTAGE. WHIMSY IS DESIGNED AROUND TEAM PLAY. Whismy is a happy sunflower that loves making people smile--which is quite a contrast from the dark, uninviting world of Don't Starve Together. She was born (read:grown) here naturally, and knows nothing else--this world is normal to her. To her new friends, the the sight of her is a great refresher from the horrid world that is constantly trying to kill them... Well, most of her friends, anyway; Maxwell's still not sold on the idea of a disgustingly ecstatic sunflower that just won't shut up. At least she's technically one less mouth to feed. Whimsy is a very, VERY odd character that I've been wanting to create for a very long time (she was thought of and designed around the same time as Weston was when he was being developed for RoG). She is effectively a full support type of character, while at the same time being almost parasitic. She is nearly completely reliant on other players to survive, meaning that you will almost ALWAYS have to play with another player to get anything done. In return, Whimsy almost completely negates the sanity loss of other characters, which holds some characters back. ------------------------------------------ Whimsy's stats are as follows: Hunger: 150 Health: 75 Sanity: 200 ------------------------------------------ Here are Whimsy's perks: PROS: + Whimsy is naturally cheerful in the sunlight, and she's almost always in a good mood. Because of this, Whimsy regenerates sanity very quickly in the daytime. In the dark, not only does she not lose any sanity from night drain, but she regains sanity at almost the same rate! + Not only does Whimsy regenerate sanity for herself, but when she is near other players, they also regain sanity from her cheerfulness. This is useful for characters that have sanity penalties. Her cheerful nature even triumphs over the sanity drain from darkness (Does not stop Charlie from attacking your friends, however)! + Whimsy uses photosynthesis to regenerate her hunger in the daytime, which raises quite quickly. In addition to this, she also slowly regains her health in the sunlight. + Whimsy is light and quick. She is quite a bit faster than most characters. + Much like Weston the Wandering Cactus , Whimsy attracts insects that naturally seek out flowers. However, when certain insects see Weston's spikes, they'll usually flee after getting too close. Since Whimsy has no spikes, insects will freely light on her and pollinate her. + Being a flower, Whimsy is not very threatening. Therefore, certain small prey animals that would normally be scared away by the player's presence are not scared by her, meaning that she can approach them freely. Therefore, she is the perfect character to capture small prey with traps. In addition, certain mobs will either ignore you completely (until you attack them), or watch you curiously from a distance. CONS: - Whimsy is a delicate, frail flower. She has a low health pool because of this (75 hp). - Whimsy, like Weston, also suffers from a 3 x damage vulnerability from fire. Combine that with a very low health pool, and this can mean a very quick death. - Along with being frail, Whimsy is also EXTREMELY weak. In fact, she does NO DAMAGE when attacking. The only thing she seems to be able to kill is butterflies, it seems... - Whimsy does not have any hands--just leaves. Because of this, Whimsy is COMPLETELY unable to hold any kind of tool, such as axes, pickaxes, unbrellas, torches, etc. If she tried to pick up one of these tools, it will immediately slip out of her leaves, meaning she cannot even take them with her (unless she takes it out of a chest, or other storage unit). - Along with not having hands, Whimsy has many delicate petals that adorn her head. Because of this, she cannot wear hats of ANY KIND, as they would damage her petals. In fact, much like tools, she cannot even pick them up! The same rules that apply to tools apply to hats, basically. Don't worry, Whimsy CAN wear torso items like backpacks, armor, etc. - Whimsy has no mouth, or any kind of openings in her face, really. Because of this, WHIMSY CANNOT EAT FOOD. Whimsy is totally reliant on photosynthesis for her energy, which is only available during the day while not in a cave. When Whimsy is not in the daylight, she loses hunger points, but much more slowly than most characters. - Insects aren't the only thing drawn to her... Catcoons will leap up at your head and swat at you, which can deal a surprising amount of damage. Even if they're only playing, getting hit by a sneak-attack from a Catcoon can mean death if you are at low health. - Whimsy LOSES 5 sanity from picking flowers, instead of gaining 5 sanity like most characters. This does not apply to things such as ferns, succulents, and cactus flowers. Basically, your average garden-variety flowers (excuse the pun). - Unfortunately, due to the nature of Whimsy's appearance (and how much I had to change the default character model), Whimsy is COMPLETELY UNABLE TO WEAR CLOTHING SKINS. It was necessary to add this, otherwise she would look REALLY broken in them. However, I will soon be creating custom skins for her, which will add some variety to her. In the meantime, I apologize for the lack of customization. ------------------------------------------ Cool stuff in this mod: + A whole new character to play as (obviously). + TONS of custom dialogue lines written just for Whimsy! + High-Quality character art! + Custom minimap icons, select screen portraits, and save slot portraits! + Entirely new speech sounds! ------------------------------------------ Tips and Tricks for using Whimsy Effectively: Here are some things to know about Whimsy that will help you while playing: - Whimsy cannot hold tools, which means she is completely reliant on other characters for things like wood, stone, and other resources that normally require tools to obtain. This means she will need other characters to get these things for her. She cannot even hold torches or lanterns, so she has to rely on other characters to produce a mobile light source for her. - Whimsy does not eat food, but she does still have inventory space. When playing as Whimsy, you can be used effectively as extra storage space for other players, sort of like Chester. When Wolfgang or Wickerbottom can't hold any more items, consider giving them to the walking sanity factory behind them for future use. Since she's too weak to work or fight, she may as well make herself useful SOMEHOW. - In PvP, you are obviously at a disadvantage strength-wise. However, you are much faster than most characters, effectively running at around cane-equipped speed. Use your speed to get away from attackers. However, if THAT doesn't work, maybe consider bribing your enemies with the sanity bonus you give? Make them see that it's more beneficial to them to have you alive than dead, and try to make an alliance. - Since Whimsy relies heavily on the daylight, she is at a HUGE disadvantage when in caves. This makes it much harder to stay in caves for extended periods of time, as sunlight is the ONLY way to restore her hunger. Consider giving her a Belt of Hunger if you plan on staying in the caves for a while. While she cannot stay in caves for long, she DOES provide a large sanity aura capable of negating the darkness, which is very advantageous for certain characters. ------------------------------------------ Thank you all so much, and have fun! - T.V. Steam Workshop Download Link: http://steamcommunity.com/sharedfiles/filedetails/?id=948428940
  3. Well, just wanted to share my latest fanart - I call it Wilsons memories. It´s a drawing of some of the memories Wilson have made during his time in Maxwells world - Good and bad memories Hope u like it, and please leave a comment - ohhh and btw i really would like some requests
  4. Yo everone, I made my first ever Don't Starve art, except one pic what I drawn for my friend, Malan-Tai . I hope you like it! Thanks for reading, rating and leaving a comment is always appreciated!
  5. Beginning Well first off is finding a good world you like, I'd suggest exploring 2-3 islands before determining if you like the world or not, but if you are persistent then just keep on exploring until you feel you found a good spot for a camp, personally for me I like to set up camps near the Beefalo and use the Manure as fuel to preserve logs, but alas that is my opinion and the strategy would differ from every player. On the first day it'd be best to gather materials such as twigs and flint to make an Axe for some logs. After getting what you think is a good amount of logs start gathering plenty of Grass as this will be VERY helpful later on. Once these tasks are done it'd be good to gather LOTS of flower petals to use as fuel on the fire as its a good idea to conserve wood for lots of campfires when exploring. When the night is over start collecting more grass and twigs until you can make a backpack to carry lots of plant life. Now make a shovel and start digging up Grass,those little Twig bushes (forget the name) and berry bushes, if any, on your island; make sure you have explored it thoroughly for rocks and berry bushes, (Again this is my preference) keep the bushes and tufts in your backpack and if necessary, your tools. Once you feel you've gathered enough materials (and mined rocks, if any) it's time to run around the border of the island until you find a path, follow this path and it will take you to a new island. The Islands take forms in several ways. Some may be Swamps, some may be Sahara's (Beefalo biomes) and some may just be plain ol' grassland. Different Island Biomes Swamp- This area will have lots of different sounds referencing all the animal life that exists in swamps and the ground will feature a dark green 'mushy' color, it is advised to stick to the paths in swamps and keep CAREFUL notice of any slight disruptions in your surroundings as these distortions in the ground will indicate a tentacle, which, without a Logsuit or Wolfgang, can easily kill an un-suspecting player within two hits. Sahara- This area will look like 'wheat' is covering the ground and you will hear loud grunts and find Manure lying on the ground. Grassland- Usually this is the area you start off in featuring a 'normal' green look to the grass with lots of grass and twigs and flint. Forests- This area is where most of the trees are found and are as the name explains it, usually merges with Grassland biomes and on few occasions, merges with Sahara's. Pig villages- While not actually a biome itself it tends to be inside a forest biome with a clearing where the pig houses reside. The icon of the village is resembled by the Pig King on the map given that the pig king cannot die whereas the pigs can be killed and the houses salvaged with a hammer Rocky- Usually this biome features a dark brown 'dirt' look with several rocks inside and occasionally gold nuggets lying on the ground, Tallbird nests can spawn in the Rocky biomes. Misc- This is an island which I have recently archived and do not know much about but I will describe its appearance. Its a heavily merged island featuring a Rocky biome, a grassland biome and a forest biome all heavily merged together with little grass or twig plants, the island also has several 'holes' in it where you can see the Out-Of-the-playing-area-water. Tips for Surviving enemies Hounds- Always be on the lookout for a kinda slight Half Barking;Half thundering footsteps kinda sound as this is a VERY vengeful time for new players as this signals the Hell Hounds will appear, now do not worry as for if you have a simple stroke of luck the hounds will attack you during the DAY which is when they are easiest to get killed, if you have already located either a pig village or a Sahara with passive beefalo there you can bring the Hounds to either location and the NPC's will battle it out usually leaving One or maybe Two still chasing you, which if you have a spear will be easy to dispose of given that the attack has around a 75% to stun the enemy when hit. If you do NOT have a spear try to drop a piece of meat when being chased by the hounds as it will distract them(or IT if you followed my earlier instruction) allowing you to finish it off while it is eating, Notice any piece of meat can be used including Monster Meat which can be easily obtained from Spider farms. Spiders- While the newest update of the Jumping spiders makes this alot less newbie-friendly a suggested tactic can be used to farm silk from spider eggs if you have a basic campsite set up and a logsuit or Wolfgang. Simply get around 7-8 traps and place them around the Spider den and simply attack it and wait for the traps to catch most of the spiders allowing you to finish off the rest if God forbid they aren't jumping spiders. Tentacles- I don't have any advice just STAY THE HECK AWAY FROM THEM unless a spider den nearby killed it, if so take its Tentacle spike and whatever other loot it dropped as the Tentacle spike is a deadly weapon. Werepigs- Yes you heard me right, WEREPIGS, Twilight has invaded everything....Werepigs are a hostile version of the quite adorable pig people and only emerge at full moon. (This can be located to the top right of the Day/Night meter) It is suggested you be keep watch of the moon indicator when you are traveling to the pig village for whatever reason, even werepigs who WERE following you will attack so it is most likely suggested you kill the werepigs on sight or use the same tactic used for the Hounds.
  6. Pretty strange, but I never paid any attention to it before, just would love to know the answer. Thanks.