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Do c_gonext() find the prefab if it is in some inventory, say a backpack on a player or ground, chest on the ground, lureplant inventory etc.? I understand it doesn't look for entities in other shards so I should try it in each of them separately.
I believe I asked this before once when creating an animation, although I've forgotten stuff about this now. Say I wanted to extract player_idles animations so that I could open up certain player character animations in Spriter. The file contains only an anim file. Where exactly would I find the build and atlas-0 for this file? I've tried to take two other build and atlas-0 files from player_actions and player_hit_darkness, but I didn't get the necessary textures for the specific animation.
I don't like the fact that the game punishes me for being naughty, If I want to kill cute little bunnies, I want to be able to kill cute little bunnies. I don't want some krampus stealing my stuff Though I guess it's there to stop people from living of bunnies? :/
I love the game, and the first time I played I found rocks and trees etc. However, after many plays, I have not seen a beefalo, and pig men only once. I seem to only get the forest and grassy biomes. I do get the occasional Rocky biome, and occasionally the swamp one. I do see the beefalo biome, but it is so small, nothing grows there. Not sure if a bug or not, I have spent 4 days straight (in game) searching for these biomes, and can't find them. Thanks Sehp