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Oxygen Not Included

Found 6 results

  1. I'm trying to work on making the new items included in this character mod: In particular I am having trouble with making the new lantern and new staff. I am wanting to use the vanilla lantern and staff textures as a base to make sure my drawings have the correct proportions for the different equipped angles etc, but I can't find the anim files anywhere for the lantern. I did find one file (staffs.zip) which seems to be a compilation of all the vanilla staff textures. I can't find textures for when the staffs are dropped on the ground however. I also can't find the lantern prefab file, which I want to use as a base for my new lantern's prefab file. I'd appreciate any help from you guys.
  2. I have an idea for a mod I could make, regarding speech files(the examine quotes, and such), and i'm wondering. Would the game complain or crash if I had a mod that provided speech quotes for mods that weren't loaded? Or would it just ignore them in that case?
  3. I believe I asked this before once when creating an animation, although I've forgotten stuff about this now. Say I wanted to extract player_idles animations so that I could open up certain player character animations in Spriter. The file contains only an anim file. Where exactly would I find the build and atlas-0 for this file? I've tried to take two other build and atlas-0 files from player_actions and player_hit_darkness, but I didn't get the necessary textures for the specific animation.
  4. I've had this issue before and I believe if I try this method again, I'll get the same outcome. Basically, lets say I take the Deerclops' script, which has all of its loot in it. If I take that file, copy it into my mod in corresponding folder, edit some stuff in the copied file and run and enable the mod, then disable it, the loot or whatever I've edited will still be in the game until I reinstall it. How would I make sure that this does not happen? Keep everything in modmain or do something else entirely? How would I know when to write something inside modmain or have a new/copied script in corresponding folder placed with edited/new code information?
  5. When I get on chrome and play the game, it asks me to play the demo, when I already bought the full game and entered the product key. Then I realized that it changed e-mail accounts and it won't change back. I've tried everything I can and it's not changing back to my e-mail, anyone know how it can be fixed?
  6. Hello to all and good evening. I come to you all because I saw that my copy of "Don't Starve" won't save my file? I had an actual decent map and got through my 5th night when I had to leave for work. when I got back I started it up and it didn't have the save? I first thought it might be in the Import tab but I decided to come to you guys. So? What do you all suggest? Thanks and have a good time trying not to starve.
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