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Oxygen Not Included

Found 4 results

  1. I've got like, tonnes of ideas for this game - as I'm sure we all do. Plant growing germs, paint, water treatment plant, drains, rework of the plumbing system, gravitas zombies... list goes on. For automation however! I think there needs to be a few more tools in the basket before release. 1. Dupe Rally Point (Automation. Building). When the signal is active, nearby dupes are drawn to the device. You can toggle all dupes or select certain dupes to be affected (similar to a door). Has a limited but rather large range. Possibly works off 'room' logic. Can be used to 'call in' dupes during a meteor shower. Can be used to 'evacuate' a room if there is a germ breach. Can be used to 'kite' dupes to certain areas whether to be for work, amazing races, slaughter pits (i don't know.) Actually scratch that, I'm thinking this could be a 'smart' door. When active it tells dupes to run through the door or blocks certain dupes from going through. 2. Signal Counter Sensor (Automation. Building). Produces an active signal when a certain amount of active signals have been sent. This has two inputs (a reset) and an output. Similar to a memory toggle. It has a number represented on it that incrementally goes up and you chose when the active signal is on. Being a building, it can't be placed behind objects. This is because of the counter display. Counts up to 99. Players will probably daisy chain them to create arrays to count higher than 99. Can be used to count dupes leaving an area. Can be used to 'measure' the flow of a pipe or vent. (If it detects fluid or gas for each tick it will go up). Can be used to count days with a clock sensor. You might d/c power to or unlock doors for a geyser. These two items would add great value and allow a lot more creative options for automating. Chur.
  2. Will Reign of Giants be the one big (heh) piece of additional content that will be expanded upon, or are there plans for frequent additions of individual DLCs?
  3. Bug Submission Please choose a category [Graphics] Platform [*]Steam Version Number this1 Issue title Game starts, weird graphic bug? Steps to reproduce I opened up the game on steam. That's pretty much it. Describe your issue I open up the game, and it starts up OK, but when it gets to the main title screen the graphics are all messed up - like it takes the last screenshot of the last program I had running and scrambles it (Tried to put an attachment showing this, but couldn't?) Sound still plays, so I don't think it's freezing up or something... Also, if you are wondering why I didn't put in a current game version, I kinda can't...? I believe it's the latest one, though... If there's another way of figuring it out without pressing backspace in game, could you also tell me that? I've tried downloading and re running the Direct-X installer like it was instructed in the game troubleshooting guide you have here, but it doesn't seem to have fixed anything. Help would be appreciated. I would love to play this awesome game ^_^
  4. Hello Ladies and Gentlemen, I am SirHughzus and on the 14th of February an update for Don't Starve was released entitled "Insanity" and along with was new additions to the game and also a new mode, "Adventure mode".I, SirHughzus, attempt to survive the harshness of the world and encounter some weird things like a strange box, a crackling noise and A WORKING WORMHOLE THAT ALLOWS ME TO GO TO A DIFFERENT DIMENSION also bunnies that I own! The wackiness has just begun. I hope you enjoy the video and if you really enjoy it don't forget to subscribe so you never miss one!Link; http://www.youtube.com/watch?v=YleNdxX0u1IRegardsSirHughzus