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Found 42 results

  1. fan art 2

    "The game is over and iv'e won" "now its time to start the fun.~"
  2. a Willow doodle for your Willow needs
  3. Fan art

    He's got friends on the other side.
  4. To begin, I don't often post here so I may be mostly unknown. I'm a small time content creator with over 3000 hours in single player and over 800 hours in solo DST. Hopefully there are a couple of people here who can attest to my experience and skill in DS so that this doesn't come across as a rant from someone who doesn't know the game well. I am someone who has always loved Don't Starve as a series and usually I trust Klei and the choices they make. In recent times though, it's become more and more clear that the designers do not understand how to balance characters. Whether it be the new characters in Hamlet or these new refreshes in DST. So first, let's look at the mistakes made with Winona's balance along with the horrible precedence that they set and then we'll dive deeper into the general idea of how to balance a character in Don't Starve in hopes that the future reworks do not miss the mark as hard as Winona's did. First, Winona's identity is that she is a better builder. Tying her perk of building things faster to hunger doesn't even make sense, but worse than that, at a certain point she crafts even slower than other characters at similar hunger levels. So while Wolfgang is not a builder, when he's starving and in wimpy form he somehow builds twice as fast as an equally hungry Winona..? This just conflicts with her entire character. Due to the huge cost of building at all with 5 hunger per craft, she has essentially become the worst builder in the entire cast. Consider how a single drying rack costs Winona 20 hunger to craft. If I were balancing her, the hunger cost to craft would be entirely removed again. If a downside must be tied to her crafting speed, then I would want it to be an interesting downside. Something like, she sweats and builds up her water meter, or she becomes more vulnerable to outside temperature, causing her to freeze faster in winter and heat up faster in summer. One thing is for sure though, I absolutely would not play her in a megabase anymore. This downside is cripplingly annoying. The time spent farming and feeding her to keep her perk active will far outweigh the insignificant time she saves while crafting. So, we've established that Winona is not useful to play anymore for long periods of time due to the time and resources wasted by her downside. So what about her new upsides? She can now build two unique things; a catapult and a light. The light is fine if only a bit uninspired, and honestly, an invention like this made from random resources found in nature seems more like it'd be up Wilson's alley as a scientist than Winona's as a builder. But, the real meat of this update is how insanely strong the catapults are. A 10 minute solo kill of misery toadstool? Indescribably insane. If this level of power was worth using then Winona would definitely be good right? Sadly, anyone can use her catapult. Because of this, why would anyone play around the downsides of Winona for long periods when they could instead change into Winona, build as many catapults as they want in the late game, then change into a "better" character? This really shows how Klei does not understand the balance in their game anymore. You may as well replace Winona's picture with a catapult, because that's the only reason anyone would pick her, and even then, it will only be for short periods to hoard her "unique" item, and then just utilize it on stronger characters. This really leads into a good discussion of balance though. Why can a character be useless while also having such a powerful "unique" item? Because it's not truly unique if she can just craft it and give it away. So let's look at the general state of balance with just a few key characters so that this post doesn't turn into so huge a post that no one actually reads it. Wickerbottom: Wickerbottom is in a tier of her own. While in single player she is generally considered to be part of the power 3, in DST, she stands alone as the unquestionable queen of multiplayer. Her stats are nothing amazing, but she has several powerful (actually) unique items that only herself and Maxwell can use. Using her books, she also becomes the best partner for pretty much any other character in the game, especially the next 3 strongest (WX, Wolfgang, and Maxwell.) because she can either augment their unique strengths or entirely remove their weaknesses helping them also transcend to the level of gods. Wolfgang: Wolfgang is in the power three that exists below Wickerbottom. His perk of dealing double damage is extremely helpful and makes fighting bosses much safer and faster. When comboing with Wickerbottom, his hunger and sanity downsides can both be fixed trivially easy via Applied Horticulture. So, what he uniquely brings to the team is that he essentially always deals double damage and moves 10% faster and has the second highest stats. He's a safe and powerful character and he's a big pile of stats. WX-78: WX is also in the power three. WX is purely stats on a stick by himself; boasting the highest stats in the game with an insane 400 hp. He also helps a team early on by being able to eat the mostly spoiled food at full value while saving fresh food for his teammates. His combo with Wickerbottom comes from her book the End if Nigh. Via reading this book Wickerbottom can intentionally overcharge WX to become an unholy broken machine. While overcharged, WX moves faster, emits his own light field so he is immune to darkness, and is immune to freezing in Winter. This version of WX is self evidently broken and cleanly earns him a spot in the power three as the safest to play character who is also the most efficient explorer thanks to controlled overcharge. Maxwell: Maxwell is the final member of the power three. His stats are well below average, having half the hp of most of the cast. He makes up for this with his shadow partners. Maxwell can use his shadows to cheaply and quickly farm an obscene amount of basic resources, whether its rocks or woods he can farm it faster than any other character by a landslide. By collecting resources this quickly and sharing them with his team he essentially frees them up to pursue other goals and accelerates all building plans by in game years. His combo with Wickerbottom is that he is the only other character who can read her books and with his built in sanity regen he can negate the sanity cost of doing so meaning that he can save her sanity and put his sanity regen perk to work so that it isn't wasted. Now, from those quick summaries, we can see that the one thing that makes all 4 of them powerful is the fact that they are truly unique in a way that can not be replicated or used by another character. Other people can't have Wolfgang's strength, other people can't get overcharged, others can't use shadow partners, others can't make and use books. These characters are actually special. Characters need to be special in some way that makes it worth picking them. While I don't want to start up an old fight, let's take a quick look at Wigfrid vs Wolfgang in DST for the best example of how a lack of uniqueness can make a character not worth picking. Wigfrid is not as tanky (despite her built in damage negation), she does far less damage than Wolfgang (when she attacks 8 times it's the same as Wolfang attacking 5), she does not get a speed boost like Wolfgang does (which frequently let's a kiting Wolfgang get in a full extra attack before dodging the enemy's attack), and she does not have her downside fully negated via Wickerbottom or any other character (while Wickerbottom can grow food instantly, she can't grow meat). So from a combat and teamplay perspective Wigfrid is a worse Wolfgang in all regards. So to make Wigfrid a viable pick and a valuable teammate we have to look to what actually makes her unique. She has unique craftables. A spear and a helmet. The spear is slightly better than a basic spear but is made worthless with any decent mid or late game weapons but the helmet is a great upgrade on the football helmet, being both cheaper to craft and stronger. Sadly, a player can just change into Wigfrid in the late game, craft as many of these cheap but excellent helmets as they want, then change back into a better character and not have to deal with her downsides. Wigfrid, aside from "I like the character so I pick her anyways" reason, has no reason to be picked by someone who is trying hard, as her only unique aspect can be made in bulk and used by others. And this is exactly what is going to happen with Winona. Craftables should never be taken into account when balancing a character unless only the crafting character can use it. If any character can use it and you nerf a character to an appropriately weak state to justify the power of their craftable, then players will always just use that weak character to craft stuff then change into an actually good character. This doesn't make characters more interesting or powerful, it simply furthers the divide from the top 4 characters and everyone else. This is less of a refresh and more of a slap in the face to people who have dedicated time and love to Winona and I genuinely fear for any future refresh announcements as it is unlikely Klei will learn from this mistake and we will simply see average characters get brought down to worse levels, while providing new toys for the 4 best characters to use and abuse. So while you may not love Winona, what if it were the character that you loved who got nerfed in such a way that (s)he becomes annoying to play and only adds power to the top 4 characters. First they came for Warly, and I did not speak out - because I was not a Warly main. Then they came for Winona, and I did not speak out - because I was not a Winona main. Then they came for my main character - and there was no one left to speak for me. TL;DR So, this refresh honestly killed a character who was at least fun to play by giving her a crippling and annoying downside in an attempt to balance the strength of her unique craftable. Characters should not be balanced around their craftables. If they are, then players will always simply build said items then change into stronger characters with better stats. I posit that you could entirely remove this new nerf and Winona still would not be a "power 3" level character. She'd be just fine, a character that you pick for aesthetic reasons and who happens to have a cool and useful catapult and no real downsides or upsides. Characters must be able to stand on their own two feet and be worth picking for their stats, perks, and uniqueness. A unique craftable item is a fun extra upside, but it can't define the character when other characters can use it equally well. There are many other things I would like to say about balance cause the core focus so far was only about craftables. If this post actually reaches anyone then I would love to discuss more the flaws in designing a character that simply counters their own weaknesses in boring ways (visa-vi Warly in single player). I conclude this post with a few images of my megabase on Winona. 120 hours of my life dedicated to a fun character with a unique niche and interesting personality. Now to just sit there, unplayed and unfinished, because of this "refresh." Rest in peace.
  5. I-I'm just gonna post some doodles and sketches and stuff so stay tuned if you're interested! This is just an OC of mine. Okay, that aside, here's some more stuff. ^^ There's much more you can see here, if you like... just be careful. Things can get PG-13+!
  6. Hi! :3 I am new to the forums,so if I do anything wrong please tell me. Anyways,I made this topic to post my not so great fan art ;u; Here's the first one: Very bad quality,I know,I know... I wanted to take a better picture,but I couldn't find the paper ;-;
  7. So I'm not good at drawing, but I really love the style of DS and I do enjoy making art a lot. To start I thought I'd just do some freehand drawings using the regular character stills as a reference and then try my hand at some original poses. I think these turned out pretty well, and I love how Wilson looks so grumpy all the time so gave him a line for his expression. I'd have the same look on my face if people kept me from sleeping for a long time.
  8. While waiting to actually be able to... *play* Eets Munchies, who knew with over 180 Steam games, I could become bored? So, this happened. ------------------------- If there's anything I love more than Eet, it's JoeW... Nevermind. I love AlbinoWyvern more than anything~ ------------------------- Okay, you get one too, Wade! ------------------------- I had to. ------------------------- ------------------------- Mm... I like this one!
  9. And to begin my journey in the fanart area Have a stupid OC pig thingy that my friends made up His name is Skidmark
  10. My friend @Zeklo got me the Snowy Glom Glom skin for Christmas, so to celebrate I drew the adorable little puff ball with my new art supplies! Admittedly I don't draw much DS art, but if I ever do get around to making more I'll change the thread's title and post it here. Edit: I can't decide if I like it unedited or not so have both lel
  11. So by those that don't know (pretty much most if not all, bless my inability to be so present to the forums) I tend to draw, quite a lot, mostly for art practicing, others to pass the time, and so and so, and of course, being in Don't Starve, I have been drawing that for a while, buuuut there is a thing, I kind of...don't have many ideas to draw other characters THIS is why this topic is here! "oh but what do you mean by that?" WEEEELLL I kind of tend to draw Wilson... A LOT... like... and most of the times, it goes into my own, weird ideas So yeah, does anyone have any situation ideas or just, any random suggestion without I could draw any character that is not, well, Wilson?
  12. Why, hello there! I have been putting this off for a while, but I've wanted to start an art thread here for quite some time now. Well, I think I'm finally inspired enough to do so. So, in the spirit of day-late-Halloween, I drew some art based on my absolute favorite game, Google's 2015 Global Candy Cup Don't Starve!
  13. Guess what? Bad art. -_-

    Hi! I'm new to the forums here. I played Don't Starve for a while in its early stages, then stopped for a while, and recently returned. And, of course, as with anything I think is amazing, I must draw some terrible art! (For those of you who know my deviantart (dragonunderthestairs) I will post things never before seen as well as some of that deviantart stuff as well. Here's a portrait of Wilson that just happened one lazy day True story Tell me if you want me to make any of the pics larger (Also how to do the spoilers? I know I could look at another thread but I'm too lazy)
  14. This is the one topic I will put all of my Don't Starve art and such! at the moment I only have one but I will post more! Wilson's Top Hat (THE FINGERS THOUGH)
  15. Hey folks, just wanted to share these with everyone. We stumbled upon Mustachossom's Tumblr blog a few days ago and found their Don't Starve fan art - their unique take on "missing" posters based on the characters. Check a few of them out here: If you want to check out the full set, be sure to visit Mustachossom's Tumblr!
  16. Adventure's and pictures Some examples of art I do
  17. Don't Starve Fan Art and Comic. Enjoy and thank you. More Wild Children coming soon. Wild Children - 00 - Newcomers Wild Children - 01 - Refined Quality Wild Children - 02 - Symphony of a Campfire Wild Children - 03 - The Survivor of the Night Wild Children - 04 - Sweet Berries Ready for Them Wild Children Brass Makers We Don't Starve
  18. I fall in love for the character Wendy, the little girl haunted by the ghost of her twin sister Abigail... So, after surviving 132 days with her (my record for now), I made a little fan art for Don't Starve with the two sisters. I hope you like it ^___^
  19. Hand tooled this leather cuff inspired by one of my favorite characters in "don't starve" Wolfgang! check out my FB page! love this game!
  20. I really like Webber. I hope he will be a playable character.I already posted this picture on DeviantArt.
  21. I don't know what happened to the thing I submitted earlier... I'm new here and IM SO CONFUSED. oh well. C:
  22. LET WX-78 BE LOVED. Other than that, First post ever!
  23. Wall of "art"?! Hey, guys and gals! I'll start posting my fan art about Don't Starve here from now on. All kinds of critique and opinions are very welcome. I haven't drawn Don't Starve at all, so I'll be trying new techniques and so on... which means my work might change a lot over the course of time. I hope that you feel some kind of a connection with my work and that they resurface some old memories *This was my first picture of Don't Starve, I was just trying to get a feel for how Wilson looks like and I just added a little bit more to it, don't take it too seriously...
  24. I haven't made anything yet, but when I do I'll post my work here for all to enjoy.I actually came up with an idea of making some Don't Starve fan art in the art style of one of my favorite artists, Junko Mizuno. I remember reading an interview she did for High Fructose Magazine where she was asked what is her favorite subject for her art is and her answer was food, so I thought why not some fan art in her style?. Well, I'd thought it be a good idea.I can't post links of her art here because some of it is rather Not Suitable For Work. If your old enough (law-wise), Do a Google search (regular and image) and see for yourself what I'm talking about.Anyway, tell me what you think.