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Showing results for tags 'events'.
Up until a few months ago, the DS lore was a very simple timeline that went something like this: -Prequel stuff happens -Max and Charlie sucked in -Stuff happens -Non-Wilson characters are sucked in -Voxila fire -Wilson is sucked in -Adventure mode -Charlie boots Wilson off the throne -Wilson and Max team up, DST starts -Winona enters sometime after everyone else -Ancient gateway is discovered, events start. And now the DS timeline looks like this: -Prequel stuff happens -Max and Charlie sucked in -Stuff happens -Non-Wilson characters are sucked in -Voxila fire, Winona and Wagstaff are sucked in. The most confusing thing is that queen Charlie appears, even though Maxwell is on the throne at this point? -Wilson is sucked in -Adventure mode -Charlie boots Wilson off the throne. -Wilson and Max team up, DST starts -Winona enters the constant..........? -Ancient gateway is discovered, events start. -Wortox -Return of Them happens, meaning Wilson and co now have plot amour or are in two places at once. -Wormwood and Warly. Things we don't have a time for: -SW and Hamlet, must occur before ROT. -DS Wagstaff, must occur before he's sucked in. If someone can please explain to me how this works, that would be highly appreciated.
Hi, I was wondering if there is any way to flag certain events to show up in the server logs or write to a log of some sort. I was hoping to get some type of log for any event where a player sets fire to something so I can see who it was. Maybe this exists already but if not and I need to create it, maybe someone could point me the way. Thanks in advance!
Basically, my question was in title - how sending Event from object in Master world (forest) to object in Slave world (caves) and vice versa can be done and is it posible to be done at all? I found this topic where @ZupaleX sad next: "By using net variables, you can make slaves react to event pushed by the master, but not the opposite". How master -> slave can be done using net_vars? Can someone clarify? Has something changed from December 2015 and slave -> master Event is possible now? More context with code: Looking forvard to hearing someone, who can clarify question from title for me.
I'm making a mod that basically puts the slot machine from shipwrecked into don't starve together. The problem is, it won't accept payment and no hover option appears besides "examine." I believe this is because of an event in the slot machine's code that DST doesn't recognize called "acceptcurrency." does anyone else agree this is most likely the problem, and if so, how would I fix it? is there another code I would need to add somewhere or something? and if you don't think this is the problem, what else could be the issue?