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Steam Page: http://steamcommunity.com/sharedfiles/filedetails/?id=427305042 ~~~~~ A magic-powered shock box to light through your worst nightmares! ~~~~~ This mod adds a third tier of science gear, made craftable via an electric generator. With that in mind, everything in the crafting recipes of the mod are renewable, with a focus on timed gear via the spoilage system rather than a durability percentage. ~~~~~ The Generator: The most important part of the mod. Use an alchemy engine to craft it, and it's the only thing in the mod that requires a non-renewable resource: a gear. Once placed, the generator can also be opened to reveal a six-slot inventory, used to recharge batteries. Battery: The allmighty battery is used to recharge dead or otherwise uncharged power tools and armors. When first crafted, a battery will have no charge. It needs to be put into a generator and left alone for a while to become charged, then can be refined with any power tool to recharge it. Energy Sword: Stronger than a ham bat, but weaker than a dark sword. This sword is a basic rechargable weapon. Note that unlike the ham bat, the energy sword's damage won't decay as it spoils, but it will lose a small amount of charge when attacking. It also has the same base spoil time as a ham bat (ten days). Electric Axe/Electric Pick: The electric axe and electric pick serve as the basic power tools for your deforesting/mining needs. Each lasts a day for their respective chores, but can be used as many times as desired during that time frame. Charged Tunic: Offers the protection of a log suit, and grants a 1.2x speed boost to the wearer. It lasts a base time of ten days, but loses small amounts of charge when taking damage. When uncharged will still function as armor, but will slow down the wearer instead of speed them up. Static Frock: While only offering a grass suit's protection, this garment glows in the dark and will damage any attackers unfortunate enough to try and hit the user. In order to sustain the extended light, the user will have to recharge this with two batteries instead of one. ~~~~~ ...So what's the catch? If you get too dependant on the power tools, or try to keep them all charged constantly, you'll run through batteries like a mighty wolfgang does food. And batteries aren't cheap, in fact they cost gold and moon rocks. No meteors, no batteries. No batteries, no power tools. But as long as you aren't addicted to the moon walls, you probably have some moon rocks just lying around. And if you need gold, just feed some monster jerky to the pig king. ~~~~~ TODO: -Static Frock's abilities don't work. None of them. It's crafting recipe is disabled until I can get them to actually function as they should. -Neither armor shows up on the character/has any player animations, and this should be fixed. -Neither armor has a custom inventory/ground sprite, and are currently using logsuit as a placeholder image. -Sprites in general suck and need a redo. (I like the generator though actually, that might stay...) ~~~~~ With all that out of the way, I'm wondering if there are any artists out there who'd be willing to help with this. As amazing as my stick tools are, they really don't match with the Don't Starve theme and I could use some help spriting them. I also have plans for other mods that branch off of and expand the content in this one. It'll essentially be optional extra content that users can mix and match if they so choose, with this mod being the 'core' mod that would be required no matter which sets of extras you want. So I'll potentially want some help with the sprites for that as well when that comes up. ~~~~~ Current far-future plans for addons, subject to change: