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Found 7 results

  1. I had this awful idea during a forge match voice chat with my best friend. This is about the most productive thing I've done since Monday. Someone stop me.
  2. Heyo, been a long time. I come back with another question: Is there an animation software I can use to test the animation of my mod character? I'm having a hard time adjusting the body parts to line up. Eg. the foot connecting to the leg. I have to keep opening the game over and over just to see how my character moves. It's only because of snapshots did I realize a lot of limbs were out of wack. I used .scml but that isn't every helpful because I could line the parts up there but it won't change anything in the game. Plus I took a look at Wilson's .scml and all the parts are way oout of wack but they're just fine ingame. This is soooo confusing and frustrating. But I really want to finish my character. If anyone has some suggestions or might be able to adjust things for me I'd be VERY grateful.
  3. I try this code in my modmain.lua: if GLOBAL.TheNet:GetIsServer() then local Prefabs = GLOBAL.Prefabs for k, v in pairs(Prefabs) do AddPrefabPostInit(v, function(inst) if not inst.components.tradable and inst.components.equippable ~= nil then inst:AddComponent("tradable") end end) end end But when I enter in the game, nothing happens... I'm done something wrong, or i can do it in other way? (my objective is add the component Tradable for all equippable itens (armors, tools, weapons, amulets, etc)
  4. I've had this issue before and I believe if I try this method again, I'll get the same outcome. Basically, lets say I take the Deerclops' script, which has all of its loot in it. If I take that file, copy it into my mod in corresponding folder, edit some stuff in the copied file and run and enable the mod, then disable it, the loot or whatever I've edited will still be in the game until I reinstall it. How would I make sure that this does not happen? Keep everything in modmain or do something else entirely? How would I know when to write something inside modmain or have a new/copied script in corresponding folder placed with edited/new code information?
  5. so I finally solved my worst nemesis Glitch So while editing my character "sprite" or lets just say face and then launch steam. The changes I made to the character was not updated into the game. The reason why this happened in the first place is that 1 or multiple .png (images of your character) has been corrupted. I call it corrupted because I don't know how else to explain it. It worked before but suddenly now it doesn't. And when you open that corrupted file into photoshop or paint or w.e editing program you have it'll say this .png is not supported for that software. Does anyone know a short cut on figuring out which file is corrupted? Because it took me 2 and half hours of copying each individual body part into a new esctemplate folder until eventually I found the corrupted file. (basicly I was thinking I saved the image wrong so I tried re-saving all my .png as a .png)
  6. So, I have problems editing the characters of the game, I can only edit Wilson! Whre's the files for Wes? Wendy? Wolfgang? Someone can help me?
  7. I think that Werepig drop items needs nerfs. They always drop 2 meat and pig skin, while I like the 100% chance for pig skin, 2 meat must go away. Maybe change it to 2 monster meat, or 1 normal meat and 1 monster meat, or just monster meat.
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