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Showing results for tags 'eating'.
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So my character is almost ready but i want to implement only one last mechanic in order to make it balanced. My character is able to eat the elemental food type (like rocks), I want to make it so that if the character doesn't eat at least one item of the elemental food type its hunger rate doubles until he does, will yall help me figure out how that can be done?... Because I have no idea hehe Thanks in advance
Hello Everyone! Im working on a character that automaticly eats everything he has on him when his hunger gets too low until his hunger is full again. I have everything in place exept for the part where he actually eats any food he has. And i have no idea how to do this to be fair. Would someone be willing to lend me a hand?
So, a few things that I'm trying to take examples from to apply to whatever I'm working on (Bernie and Willow's Lighter), but I cannot find code for. I want to try things for myself before asking any proper code advice, but for me right now, the biggest problem is finding what is where: 1) Where is it mentioned and what function makes it so that the lureplants can't gobble up the chester eyebone? I tested it, and they don't eat it, but I cannot find a reference for any code anywhere really when looking for it; to my knowledge, it's not in eyeplant.lua, eyebone.lua, digester.lua or eater.lua. 2) Where is it mentioned and what function makes it so that the eyebone drops upon the player exiting? 3) Where is it mentioned and what function makes it so that a Woodie player cannot hold onto more than one Lucy the Axe? 4) Where is it mentioned and what function makes it so that you can light things on fire with Willow's Lighter?