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Found 5 results

  1. Hello again , i got another few questions. At first, I want my character to be able to eat mushrooms without any disadvantages. I tried to use code from Webber, but I just found something like "strongstomach", but this doesn't help me. Furthermore I want to add teleportation like the teleportation of Wortox to my character. I copied some code from Wortox to my characters code, so I am able to teleport now, but there is a problem... if I drop a soul it will heal me and I dont know how to change this. This is the code I've added to my character: local function GetPointSpecialActions(inst, pos, useitem, right) if right and useitem == nil and inst.replica.inventory:Has("wortox_soul", 1) then local rider = inst.replica.rider if rider == nil or not rider:IsRiding() then return { ACTIONS.BLINK } end end return {} end local function OnSetOwner(inst) if inst.components.playeractionpicker ~= nil then inst.components.playeractionpicker.pointspecialactionsfn = GetPointSpecialActions end end -- In master_postinit: inst:AddTag("soulstealer") inst:ListenForEvent("setowner", OnSetOwner) inst._checksoulstask = nil I want to add a soul as non-consumable startitem, so it is a startitem right now, but if I use it, it will disappear. Thank you for your help
  2. I was wondering if it would be possible to create a character who only eats nightmare fuel to sustain his hunger, but loses a little sanity every time he eats it. Would this be possible?
  3. I'm creating a character with the following perk: *Eats a lot, but not often. For this, I have doubled the characters max hunger and decreased the hunger rate by 25%. To compensate, I want him to receive 25% less hunger from anything he eats. I've tried the following ways to accomplish this: The 'oneat' function (doesn't affect the actual eating, just fires when performed) Editing the GetHunger function (affected all characters despite the clause) see: http://forums.kleien...etables-values/ Editing the 'Eat' function. I'm not sure how sensible that was in the first place. Looking for advice or tutelage on the subject. More information can be provided if necessary. Thank you! - Dominic
  4. (i'm from poland. sorry for my english)Those are my suggestions to you, dev, because i noticed that starving is a kind of VERY RARE death. Right? I never starved to death and I think other too (or not so many times as it should be). So, this is my feedback. Bump this thread and write your own ideas!THREAT WILL BE OFTEN EDIT BY ME SO LOOK HERE DAILY ;D1. You shouldn't eat for all time the same dishes. For each the-same-dish you get some kind of penalty - i don't know exactly what it will be.2. Randomly you should start with Vegetarian (20% chance per world), carnivore (20% chance p.w.) or normal man/woman (rest of 100%). Vegetarian has own nutritional needs and must be played another way than for example carnivore.3. bird trap is overpowered! you should catch a bird with LOWER chance.4. Seeds are overpowered! they give too much hunger points/they spawn too often.5. Water. Water. Water! (giant topic ;P)6. you should get hungry faster when working. with this version of don't starve I don't see any diffrence between hard working and staying in camp.7. you should have poisoning effect. i mean that you can randomly after eating some types of food get sick. in that case your hunger is increasing rapidly for... about... 3 days.8. in my humble opinion whole system of hunger is little bit easily constructed. i mean hunger should rise quicker.
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