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Found 1 result

  1. I was wondering how do people see skin dropping mechanic in DST. Back in time, when one could get only 4 skins a week it was quite rare to ever drop something better. After receiving another elegant last evening I started analyzing how much the whole thing regarding skins has changed. Most of older character skins are now weavable, partially with Heirloom rarity counterpart. Most newly introduced skins are only available in in-game Shop or weavable with spools. Prices in Steam marked have lowered, but we still see Formal collection on top of the ladder, probably because these skins don't drop any more or their drop rate is fixed to some special numbers. I cannot say I have any strong opinions about how the drops work today, so I decided to create this poll and gather what does the community think about skin system in general. Oh, and last thing. The poll is limited to a certain number of questions and I had a couple more in mind covering an aesthetic side of existing skins. Let me know if you'd like me to make another poll on that subject. May the luck be at your side, happy elegant getting friends! Edit: Pocket Spools concept - TL; DR: Spools instead of random skins plus full on communism. We actually have it already but hidden, because all of the skins we receive can be unraveled. My idea was to change it partially (or fully) to a fixed amount of spools for everybody (skin rarity is linked with randomness, so some of us may receive less than others). Partially means that only daily login drops would be changed to some amount of spools received, but players would still receive random drops during gameplay. That way everybody would "earn" spools for daily logging in and for playing, wouldn't have to manually unravel every one of them and saved spools could be directly used to weave desired items or purchase a random item of a chosen rarity (let's say Common Chest for 10 Spools, Classy Chest for 30 Spools, Spiffy Chest for 100 Spools, Distinguished Chest for 300 Spools, Elegant Chest for 900 Spools). No one would argue about not receiving Elegants, Veterans wouldn't have problems with heaps of Common items they don't use, RNG would be an optional choice.