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So, I think I came up with something totally unnecessary, but nice. Fun, maybe. I wanted a reliable way to always have a topped up Drecko ranch and a packed shearing room that doesn't involve wrangling. Because I hate wrangling so much that I'll go to any length to avoid it. Here it is: According to ONI physics, it's possible to make stable multilayered liquid "structures". No communicating vases for you now, take that Archimedes. Glossy Drecko eggs hatch at the bottom, in the PW layer. When drecklets then try to escape, there can be two outcomes: The stable is not full. In this case, the door at the top will be open, and the one at the bottom will be closed. The drecklet will climb up and enter the stable. The top door remains open until the stable is full. The stable is full. The top door will be closed, the drecklet will go right through the now open door and enter the shearing room. The last door on the right is always open, and it's there just to make it a room. Automation is dead simple, the egg dropper in the water corridor has a filter gate to prevent it from catching the eggs again, since they fall slowly when in water. The filter gate after the critter sensor is to avoid false positives if a Drecko happens to lay an egg while another is climbing up. The conveyor network relies on the sorter sweeper sitting at the top of the ranch in a vaacumed out area. The two loaders in the domes receive everything except plastic, which is shipped out directly. The sorter sends edibles, phosphorite, egg shells, and eggs on their respective lines. Glossy Drecklet eggs are sent to the hatchery room, while wooly Drecklet eggs are directly sent to the shearing room. Here, products from shearing are sent on dedicated lines, while everything else goes back to the sorter. The sweeper in the PW channel is there just as a precaution. Works reliably, I actually built two of these. They took a very long time to build, I made some mistakes and had to tear everything down and start over. I started with a few Dreckos, and now I have two full stables and a packed shearing room, while the other is filling up. It takes some dupe time to shear a massive number of creatures, but hey, gotta give those idle dupes something to do. You can shear a wooly Drecko 3/4 times before it starves, so in the long run you'll have quite a bit of reed fiber and you'll be swimming in plastic, so you can feel like a dolphin too.
I was fiddling around with Dreckos and trying to find a reliable way to automate the delivery process of young dreckos, without having to resort to tricks like repeateadly opening and closing the doors they're clinging upon, and avoiding escapes or overpopulation. Dreckos are brave souls, they fear nothing, except water, not because they fear drowning, no. They don't wanna see their beautiful hair damp and ruined, or their scales wet. Since they hate water so much, I tried to use it to corral them. So i jumped into my test world and came up with this. I had to respect some dimensions, since I copied my ranch from my actual base, and there's a geyser in the way, so the room had to be this big. There's however no limit to how big or small it can be made, although I suppose it can't be made that much smaller. The entire room is vacuumed out, and the various pieces of machinery are cooled by water puddles, metal tiles, tempshift plates and radiant pipes running behind. It keeps three glossy dreckos in their cages, dumping the other eggs in a pool. The dispensing process works like in the hatch ranch made by @tjart. (you can find it here) Wooly drecko eggs are to be sent to a shearing/butchery room. Automation was a bit painful to fit in,and it's not very elegant I guess, those damned door ports always get in the way. There are three hydro sensors in the last cage, the top one set to below 900 kg and the middle one to above 900 kg. Those control the top two doors via a memory toggle. The bottom sensor is set to above zero, and prevents the powered middle mechanized airlock from opening if there is still water in the cage. The bottom memory toggle controls the door pump. There's a filter gate after the critter sensor in the ranch to prevent hiccups, and also to allow any drecko that may fall in to escape. If it's too lazy and doesn't manage to escape, no worries, the cycle is gonna repeat immediately if needed. ...And in the eventuality that something goes wrong, the sweeper above the middle cage is gonna pickup any stray eggs, egg shells, pieces of meat or phosphorite. Once the ranch requests a new critter, the door over the drowning pool closes, the cage is flooded and the drecko tries to run from the water. As soon as the water reaches sufficient pressure (900kg) the top doors open, and the lil' bugger can claw (or crawl?) its way to safety. And delicious bristle berry. Yay! Who's a good drecklet? YOU ARE! Then, after a brief safety delay, the door pump opens and the water drains out. As water pressure drops, the top mechanized airlock starts to close. This one is powered, because I didn't have that layer of water inside mesh tiles when I started experimenting, and it was necessary to prevent any co2 from entering the bottom chamber, altering the balance of the ranch atmosphere and creating a pocket that would shut down the system. However, since I added that layer, I guess the door can be unpowered. There's no place for the gas to escape, so your carefully crafted atmosphere will never be messed up, and the hatchery will always be in a vacuum. No nasty gas pockets ruining the day. Edit - Sadly, the water layer got too shallow, and it seems to mess up drecko pathfinding. They all wanted to jump down. It can be done with more water, but that would require altering the dimensions of the room. I reverted to my previous setup with the powered door and solid tiles. it seems reliable, and prevents the other dreckos from trying to jump in the open door. This setup also seems to be a viable alternative. Then the cycle starts again, and the next drecko takes the place of his friend. Dreckos have long lifespans, and I figured out that some may die while in the cage. That's why there's that middle sweeper, and also a loopback loader for glossy eggs, in the eventuality that a drecko decides to poop, lay an egg, or go to drecko heaven right when one of his friends is climbing up. I suppose you can even stop grooming the dreckos and just shear them, to reduce work load even more. But if you do that, know that you are a terrible, terrible person. Any suggestion, input, comment or whatever is much appreciated. I had lots of fun designing this, now time to build it in survival. Enjoy, and cya ^^
I made a visco-gel vacuum door between my rocket silo and an outside room, then this happened. Every drecko that got in couldn't go out. It's kind of useless, but I just thought it to be interesting how dreckos' pathfinding works.