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  1. Hello! As a old player of this game I realized a thing. None of my death wasn't bc of starving and I'm rarely get starve. The food is very easy thing to get every season in game. I just get meatball, fishsticks everytime and it's just boring. There is no reasons to make cooked turkey or jellybean. I saw a guy asked for "Everycharacter is picky eater." and most of people said no. They are right bc only a "cooker" can choose food while surviving. But how about healthy eating? Here my ideas, don't forget to sharing your ideas. Hunger have 4 tabs. This tabs decrase slowly and not critic as hunger if you arent starving. Also keep it in your mind, that effects is not very powerfull effects and they will not change your gameplay so much. They just would be critic when they are very low. This idea just make you more carefull about eating, not slave of diets. MEAT -Player can gain protein from meats (much), milk (normal) and mushrooms (slightly). -Deficiency of protein causes low damage multiplier. -So so much meat give more hitpoint but drain 0.5 health per second. (Vegan bunnies liked it!) Extra Idea➥ If your meat bar is high, you will smell meat and bunnies will not like that. Extra Idea➥ Wurt's meat bar should drain very slow. Extra Idea➥ Wigfrid's meat bar should drain faster. VEGETABLE -Player can gain vegetables from veggies (much), fruits (normal) and musrooms (slightly). -Deficiency of vegetable causes low maximum health. -So so much vegetables regenerate health but causing more sanity drain. (Nobody loves veggies lol) Extra Idea➥ Wigfrid's vegetable should drain very slow. Extra Idea➥ Wigfrid should able to eating "leafy meats" and "butterflies" to gain vegetable point. Also there should be more leafy meat sources. Extra Idea➥ Wurt's veg. bar should drain faster. SUGAR -Player can gain sugar from honey (much), fruit (normal) and vegetables (slightly). -Deficiency of sugar caues low speed on running and collecting. -So so much sugar speeds up character but causing more hunger drain. (It's king of sugar coma ) Extra Idea➥ Kid characters like Wurt, Wendy and Webber should gain sanity from sugar bar! Extra Idea➥ Wickerbottom is an old lady, she should have diabet and high sugar should be dangerous for her! OIL -Player can gain oil from butter (much) and meat (normal). (There is not much oil sources in game but klei should let us crafting oil from vegetables or flowers.) -Deficiency of oil causes low damage absorb, you will get more damage from creatures. -So so much oil causes fatness and slows your character running speed but makes you starving slower. Extra Idea➥ Foods like meatball, meatstew should need a oil but oil should be easy to get. Extra Idea➥ Flower oil from flowers, fish oil from fishs and also they can add plants like olive and sunflower. Thanks for reading.
  2. Today I made a new world with one simple goal: Build a super berry base. I was fortunate enough to find a spot near rabbits with a short walk to the local Beefalo herd. Within 10 days I had 40 berry bushes and 3-7 berries sprouting each day. I built my berry patch along a cliff, and this seems to stymie the gobblers. Synopsis: Wilson would live very comfortably for the rest of his days so long as he didn't get tired of berries. Then it hit me: What if one day, Wilson turned to me and said, "Bro, I am so tired of berries. My poop smells like fruit." The Problem: The ability to mass-produce a single food resource without any diminishing returns rewards passive play. The Solution: Dietary Attrition. With my solution, characters would eventually tire of eating the exact same things over and over again. If in at least X days, Y of a given resource are consumed, Z days of attrition for that food are earned. Foods with attrition restore less hunger and health. Higher tier foods (those with the more complex recipes) are more resistant to attrition, while lower-tier foods (i.e., uncooked carrots & berries) are more susceptible to attrition. Adding More Depth: The effects of attrition are increased depending on how many days of attrition are left for a given food. Basic foods contribute slightly to the attrition of more complex recipes that use them. At the maximum threshold of attrition, a given food loses all of its dietary value. Eating that food causes Wilson to exclaim, "I think I'm going to puke!" and then vomit, undoing the effects of foods eaten within the last M hours. Foods also grant bonuses to health and hunger for the first N items consumed after waiting an especially long period between consumptions of that food, and when first discovered. Attrition Resistance: To balance complexity with availability, lower-tier foods penalize high-frequency consumption, while higher-tier foods penalize bulk consumption. Effects on Current Gameplay: Players will be penalized for relying solely on the food resources provided by a single biome or small area. In order to progress in the game, players will need to spend more time exploring the world in order to incorporate new food sources into their diet. This game is called "Don't Starve", after all, and not "Fight Lots of Hell Hounds". Effects on Future Gameplay: If Winter is being added, we'll almost certainly see other seasons, if not non-traditional seasons. For instance, Beefalo Mating Season may be the first K days after winter. Seasons will force players to adapt their production lines. When a new season is near, players will have to stockpile food in such a way as to minimize the attrition from food they've already eaten. Players will need to adapt to new production lines available only during the next season, and adapt to their established production lines going 'out of season'. Example: During Beefalo Mating Season, players can't rely on manure in their supply chains, as it will be much more dangerous to acquire. Instead, meat sources will be more important. With the promise of new Beefalo in the herd, players should consider adding Beefalo to their diet. That's all I got for the moment. Let me know what you think. I'd very much appreciate any feedback that can be offered.