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So, same concept, different flavor of paint! Just like my Hamlet thread: And my ONI thread: It is time, for me to take up another mantle with this DST beta! ...I'm gonna need some time though to gather up and launch an expedition into the files to see what's new.
Don't Starve is 10 years old today!!! It is May 18th, 2012 can be considered the date of origin of Don’t Starve, since it was on that day that the public beta began. I bet you didn’t even know about it! (or you saw my article announcement before/learned from the people whom I had previously told about it!!) Well, in order to properly celebrate this anniversary, I present to you: Article with absolutely all the content from the early version of the game named: All About Early Don’t Starve Versions ... Oh no, wait... The title of this article is untrue, and the content is almost two years overdue!! Take two! Drumroll ... Three years of searching... Lots of sleepless nights... Ransacked over 10,000 web pages... Found about 45 early game builds from 2012-2013... I give you... Article with ABSOLUTELY THE WHOLE development history of the game from the prototype Game Jam 2010 to the release in 2013 and post-release content! It’ll be all there: and prototypes and concepts and a bunch of screenshots that you haven’t seen before, clipped and unrealized content, as well as puzzles from early update videos and gameplay from all of the found early Steam game builds (including caves)! BUT... Because of the overwhelming amount of information, I didn’t have time to complete it on time. At the moment, only about 35% of the content (the time span from 2010 to October 2012) is almost complete and formalized, and is already available. Also, about 70-75% of the text that is stored in my text document from which I will slowly transfer all the information here. But that's okay, the article should definitely be completed 100% up to the decade since the release of the game As the article is still being expanded, you can make your corrections to it via Google Docs before its full release. Well, I will not delay, enjoy reading! Don't Starve 10th Anniversary Full Chronology: From Concept to Release The creation of Don't Starve was a real experiment for Klei Entertainment, which was created in a completely different way than all studios previous games, and at the same time became a stunning success. I bet most of you got to know about Klei through this game series Today, right in the decade of the game since the first announcement, I'm going to walk you through absolutely everything I could get my hands on, starting from its idea during Game Jam 2010, subsequent transformations, and to the game release in 2013. !NOTE! The text may contain slightly distorted information in some points due to incorrect interpretation of the author. Especially to avoid inaccuracies, I tried to attach as many sources as possible, so that you can read them yourself. [GOOGLE DOCUMENTS ARTICLE VERSION] (There is the most recent information)] Art cover by MEATGOOD Game Jam 2010 — Game Prototype Art cover by MEATGOOD Formation of the game idea. Alpha version of the game (December 2011 - May 2012) Art cover by Pfannkuchen Public Chrome Beta Test (May 18th — November 3rd) Art cover by DeusNUST (Unfinished) Steam Beta Test (November 3rd — April 23rd) Art cover by Pfannkuchen Game Release & Post-Release Content Also, I want to thank these people: • Third Porkus for his help in finding a huge number of differences in early Steam builds of the game and help with various trivia in the article • MEATGOOD for drawings for two chapters of the article and help with some small things • Pfannkuchen for drawings for two chapters of the article and translation of some fragments • Deerclops Mika for helping me find information about the various puzzles in the update trailers • DeusNUST for a drawing for one of the chapters • And other people who made their small contribution to the article Without them the article would be far less good than it is now!
So! I'm sure a lot of people have noticed by now, and if you've missed out, there's been a huge datamine of content galore spurring from Don't Starve: Newhome. I'm creating this thread to make space for people to gather and post about all the awesome content people may dig up from said datamining, and from future datamines as well. Some things of importance I want to note is that there is a large mix of RoT/DST/SW/HAM/all that jazz here, and I'll be sure to make it clear which is from which when uploading, so no fret! Something I do ask is that you be respectful of Klei's decisions in not using some of this content. As awesome as some of this stuff may look they always have their reasons not to go through with it! Now, the difference between this thread and Melen's is that this is all dug up from DS:Newhome, you can view their thread here: I'll try and constantly update this thread with new findings. For now, here's some particularly juicy stuff that's been dug up. Also, huge thanks to @Cunning fox, @Asura_Dis, @Hornete, and whomever else helped uncover all of this stuff! Major props to them. (If I forgot someone let me know, I'll edit them in!) Now, onto some cut grotto content. LUNAR GROTTO: (RoT) OCEAN/SEAFARING/WEATHER: (RoT) SKINS/WEAPONS/ITEMS: (RoT/ANR) FLORA: (ANR/RoT/HAM(?)) FAUNA: (ANR/RoT/HAM/SW/GORGE/FORGE) NOTICE: I will not be uploading transparents of some assets like skins. This is out of respect for Klei.
THE INFORMATION IN THIS POST IS OUT OF DATE! [MORE DETAILED AND UPDATED INFORMATION IS HERE] About a month ago, when I was looking at a wiki page about cut content, and was very interested in what the game was like in 2012. Strangely enough, but I managed to get a lot of information: First of all, in the archives І found many early Steam game builds, although it took more than three weeks to find them, and it was worth it. So let's get started with them: (I will describe only November 13/14/18/27/30 and December 11 game builds, I won't touch on the subsequent ones, because it will take a lot of time, and getting information about them is much easier compared to the above) First Steam Version Builds (13 Nov 2012 - 11 Dec 2012) 11 December Build (Naughty and Nice) 27 November Build (The Birds and the Bees & Dogs That Want to Kill You) and 30 November Hotfix 13 November Build (Enter the Gobbler!) and 14/30 November Hotfixes Differences from the latest versions that I noticed: The camera can only be rotated on four sides. When you press the spacebar, the character not only collects resources near him, he also attacks the enemies. Attack on the F key does not work. (27 Nov and subsequent builds) The Spider Den has a different icon, also, there is no web around it. It takes a less naughty points to summon a Krampus. (11 Dec Build) Krampus Sack dropped out on the first try. Looks like drop rate are much higher than now. (11 Dec Build) Old inventory style (13/18 Nov Builds) Next build... (Comparison) Game settings (Comparison) Inventory. Old Magic Tab Icon. Map (Comparison) 3 farm plot levels Just 100 HP, Hunger points and any Sanity Research points system Chest have 6 slots (13/18 Nov Builds) Old cooking interface (13/18 Nov Builds) Collecting nearby items when you press the spacebar doesn't work (13/18 Nov Builds) And many other differences... Also on my channel there is a video with an overview of the Nov 13 build: So what's about more earlier versions? All previous assemblies were distributed only through Google Chrome and I really would like to get them, but I think this is impossible However, I still have a lot of interesting information about them: Chrome Builds (24 May 2012 - 13 Nov 2012) 30 October Build (Cooking!) October 16 Build (New Monsters!) 2 October Build 18 September Build 9 September Build 21 August Build 7 August Build 23 July Build 11 July Build 4 July Build 3 July Build 27 June Build 25 June Build 20 June Build June 15 Build 11 June Build 7 June Build 30 May - 6 June Build 29 May Build 24 May Build Many screenshots from the earliest Chrome game builds Time for data mining! Some more interesting things Ahh ... I have been making this post for 12 hours (seriously) and I really hope that this information will be useful to someone. Thank you, reader, for reaching this point And many thanks to the Klei Entertainment team! Without them, we would never have seen so many wonderful games!