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Showing results for tags 'damage'.
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Hey pals, I just updated a new version of my good old damage indicators mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1750657150 I improved the size of numbers. It now scales with damage. Higher damage is larger font. What do you think? Do you have any more wishes? I am looking forward to add some new features in the next couple weeks - feel free to provide any ideas! Thanks in advance. PS: Don't forget to subscribe!
Hello, I have a question. So I want to give my character the ability to give others a damage boost when using a staff item, is there something like "inst.components.locomotor:SetExternalSpeedMultiplier(inst, "mycharacter_speed_mod", 1)" but for damage instead of speed that i could use. ive looked trough the combat.lua component but couldnt find anything that i could use. I believe wont be able to use "inst.components.combat.damagemultiplier" because i believe that'l mess up characters like wolfgang and wigfrid (and modded characters). Unless this isnt the case i'd really appriciate the help!
Surprised to find out they have 60 health, not 50 Tentacle spike take 2 hits to kill them, that mean it's bad to use weapon on them. Remember just stalking stick only need 3 hits to kill one, so might as well use that to kill them instead. Tentacle spike definitely need to take 1 hit to kill them, so please nerf their health to 50! They eliminate Spider Monkeys really badly! Also, buff spider monkey damage (anywhere from 50 - 80 seems good) and their silk drop please! They only deal measly 20 damage default, why?! They are big gorillas!