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Showing results for tags 'custom char'.
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I've looked through Wigfrid's code and tried that, to no luck, I've looked all over the forums and everything I tried hasn't worked, I tried to look online for the tags for the food groups to re-try the Wigfrid technique, to find that I don't know what the tags are for the food groups or how to find them, I've come to the conclusion I'm out of my depths (no pun intended) and perhaps someone else might have the right f-eel-ing (pun entirely intended) on how I can accomplish what I am trying to accomplish It's rather simple really, all I want is a way to make it so my character will not eat any fish related item, so if you know how to, please, help me, much thanks!
Hey DST modding community! It's been a while, but I'm working on a slightly simpler mod as a refresher for my bigger Wanon mod. What I'm looking for is how to stop the 'flinch'/'hit' animation that plays when a character is attacked. I don't want to stop the damage from being taken, and I have a balance in place for the ability to avoid stun if I can't keep the slight pause from being hit, but the idea is this character (at least lore wise) actually can't feel pain. He wouldn't know when he's hurt, so he wouldn't realize he needs to back away from danger... thus the reaction to being hit wouldn't be to flinch. I'm basically trying to stop the actual animation, but not the slight pause that the animation causes from being hit. Any idea where I can find and stop it, or even how I could edit it to be less of a reaction? Thanks!