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Found 3 results

  1. I've sort of recently rediscovered my love for Shank 2, and have been off and on playing around with some things. I used to be a speedrunner of the game (Still hold the World Record in fact), and perhaps due to that I've discovered a lot of neat little things about this game. And as a lover of potentially pointless data, I spent a good chunk of time *also* figuring out damage and HP values of various weapons and enemies respectively. Because of this spark in interest, I was curious if the devs (Assuming they read this forum at all anymore) would be interested in perhaps answering a couple curious questions I had about some of the deeper, more unseen parts of the game that I found genuinely really interesting! I won't be asking for like, a full source code or anything like that, and I can take 'no' for an answer if the questions aren't something y'all can answer. If y'all are interested in at least hearing the questions, I'd be happy to reply with them!
  2. Bug Submission Please choose a category [Graphics] Platform Steam Chrome Version Number ????? Issue title Overall brightness/contrast Steps to reproduce Load game and play Describe your issue Since the most recent update it seems the overall contrast and brightness of the game has changed dramatically. Now at dusk it seems extremely dark and when night falls (even with a rock fire pit) it is much darker than it was before the update and very difficult to see anything unless it is within the second shade of light around the fire. I have not touched any graphics settings and this change in brightness can be noticed on any system I play on. If I adjust my graphics settings to compensate for this change I must raise the brightness to 100% then reduce it again after playing as it causes my desktop and browsers etc to be obscenely bright and difficult to look at. Basically prior to the update, with the rock fire pit fully stoked, the lighted area was about 3 or 4 "rings" and with the new update the rock fire pit fully stoked gives a lighted area of about 2 "rings".
  3. Okay - Here goes the hard part. Confessing that when ask here what my all time favorite game has been is to respond - Myst. Yes, it's true. Here's the thing. I want a game that: allows me to use my mind rewards my curiosity is sometimes easy and simple enough that it's not a version of "farm" but I can at least go for a stroll and not have to worry that I will always have to be alert for a fight or some weird unexpected creature that will kill me, or that winter will suddenly descend and it's all about hard scrabble not to starve or die some painful in the dark kind of death. What's wrong with being a survivor / explorer/ inventor in Dinatopia or the Land that Time for got? Look how cool the Galapagos were to explore and Darwin didn't have to worry about getting eaten by a giant turtle. Even though on good Sci-Fi fashion there were plenty of never before seen colonies of subspecies of Giant Turtles. And iguanas that specialized in living in volcano craters... What I don't want in a game: I am trying to avoid for me is simple - too much adrenaline and the testosterone of first person shoot'em ups. And the tedium of the endless "time management" games But really, can't you choose to live in peace and safety for a while? I LOVE the idea that being "dapper" will keep you clinging to sanity. Frankly, it is my gestures of being "civilized" that keep me grounded in an otherwise uncivilized world. It also takes a sense of humor, and an appreciation of whimsy and the absurd. So can we also have more discovery? Myst like. Riddle solving (not always hard as hell) also Myst like. Speaking to the point that some people are surviving or moving through the levels too quickly. I need to do that especially at first or frankly - I'm outta there - again too much stress when what I am doing is allowing myself a break to de-stress by playing the game. What about an opportunity to go "back" to easier levels when we need that break - don't humans do that naturally? Some people chose to be cowboys in New Mexico, live as their ancestors did in the Everglades, or move from a cozy friendly part of New York City to Alaska. While others move to where the grass really is greenier, or there is an opera house, or they can walk around in sundresses and improve their beach volley ball game. Another related thought -- Let the people that want to move on in the game deal with winter -- those of us who need a quiet day or week of game play -- let us migrate to Florida, er, a warmer place to stay for as long as we like. Sure maybe we wouldn't get more points, move to new levels, whatever, but sometimes that's just fine. I am guessing that this is the antithesis of people who usually sign up for game forums (my own sterortype I agree) but I would bet that there are plenty of my friends that could like and by your game if a level of survival was possible and creativity and fun rewarded. Thanks - love to hear some like minded comments. I certainly don't feel like I am preaching to the choir after reading through the forum. @MadelineHere