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Found 2 results

  1. When you plant seeds in any farm plot you can just click on it anywhere for them to be planted. Yet when fertalizing you have to be realy carefull and plant them exactly where the growing seed is on the farm plot. Surely it should be the same for fertalizing as it is for planting seeds? Makes sense to moi anyways.
  2. I got an idea for a new enemy and building, a Wraith and a crypt, basically the crypt would spawn in graveyards with a numerous amount of tombstones around (like how the pig king spawns near a lot of houses), and each day (at sunset), the wraiths would quickly exit the tomb and attack every animal/life-form near them (the hostile monsters near them would try to flee when they see them, but probably wont escape), except for the mandrake, ghost, and the tree guardian (They are all pals). They would roam around at night, and be scared off by fire, but they would come closer to the fire than the shadow monster does. Pumpkin Lanterns would attract them (sort of like a diversion). Neither the player nor hostile enemies would be able to hurt these specters, and the only way to get rid of them for good would be to break their crypt with a hammer (it would take all of the hammer's durability to break it), upon breaking the crypt would drop 8 stone blocks, and a random item that you can dig up from a grave. Here is a doodle. (It would look way cooler than this though) (In case you couldn't tell Im a boss at photoshop ) (ANOTHER FUN FACT: I'm not good at doodling on the computer)