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Oxygen Not Included

Found 7 results

  1. With the new recipe of Smoke Ham in Hamlet made foliage as a filler. Foliage is a resource that is very easy to get as there are abundant in caves cleft and especially in RoG cave. It's a great alternative for an easy recipe.
  2. hi there is a new strange bug in the QoL update. when something is cooking in the crockpot or a cooked meal is still on th crockpot (that means a not-picked-up meal that finished cooking and is visible on the crockpot) and wherever i do shift+click (thats the quick combination to move items from backpack to inventory, or from XYZ to chest, from ice box to whatever... you know what i mean, shift+click is for moving stuff from A to B) and if the item i did sift+click on it is an item that can normally be placed into a crockpot slot, that item disappears and is transferred to the currently cooking or having a cooked meal on it crockpot. plus if you take the already cooked meal from the crockpot, but you bugged items into that crockpot earlier when it was still cooking/when the meal was still unpicked on the crockpot, even if the meal is picked then, the shift+click bug still occurs, because you still have bugged-in items in one of the 4 slots of crockpot (or in all slots, or 2 or 3, doesnt matter) from earlier, when the bug occured when it was still cooking/had a cooked meal on it. unless you also pick up the bugged-in items form the slots, too, this bug will still be present with all items that can be placed in crockpots, when you shift+click. so basically... whenever you cook something on crockpot, you cant use shift+click anymore with items that are placeable into crockpots. and that isnt limited by distance. the crockpot that has an already cooked meal on it can be at the end of the map, and you are on the opposite end, your items that usually can be placed in a crockpot slot, will transferred into that crockpot when you shift-click them. and when all 4 slots are full and you shift click them, nothing happens. so basically the game acts like as if you had a crockpot open to place stuff into the 4 slots. when the 4 are full, you cant place any more stuff but also nothing will happen to your items (no moving to chests etc) because it thinks: lets move it into crockpot, but its full, so.. nope you cant move it into crockpot. 1. build a crockpot, 2. cook something. 3. shift+click on an item, wherever and whatever you want (must be an item that is placeable into crockpots) while crockpot is cooking or while an unpicked meal is resting on the crockpot. 4. the item will be transferred into the crockpot
  3. Hello, I want to adress the following: While standing near an Icebox and 2 crockpots you'll naturally open the Icebox inventory and then the first crockpot to shift + click the items faster from the Icebox to the crockpot. When you fill the first crockpot and press cook it'll start cooking and then you'll want to open the second crockpot and repeat the process (while the first is still cooking), however, even if the second crockpot's inventory is opened, if you shift + click items they will dissapear from your inventory and won't appear on the second crockpot's. I thought they dissapeared for good but turns out they were on the first crockpot inventory, I realized when I removed the meatballs and reopened it again. this happened after QoL update. Thank you.
  4. so i'm minding my own business when these two red bees comes out of nowhere and starts to chase me i'm unarmed and if i stop to build something i'll get stung so i leg it (they should change the name of the game to don't starve and run away like a little girl screaming) run passed a spider and for some reason the bees go after the spider instead night falls so i build a fire and spend the night watching a mass of spiders (they seem to have come from nowhere) fight a s#!t load of bees and by morning all thats left is a no. of stingers,monster meats and web and a bee that ignored me, all good next day i see a three pigs all by themselves in the forest so i give them one of the monster meat each and off we go we spend the day mining on the outskirts of a grassland forest. it gets to dusk and as the pigs are panicking i build them a fire, that done i see a lone bee fly by on its way home and as i now have a spear i introduce the bee to the pointy end bad idea, over come the swarm i quickly build a torch in case i need to leave the camp site and do the run circles around the fire in the hope of not being stung to death, i see a spider scuttle past and after yesterday i try to palm the bees on to the spider did not work. instead the spider comes after me and he has friends so i'm back to running around the fire and rocks to keep some distance, while running through the rocks i get the attention of a two tall birds but as they are lagging behind the bees and the spiders i'm not that bothered night falls and bugger, its a full moon so i'm doing the RALALGS manoeuvre being chased by bees, spiders, two tall birds and three werepigs thanking the gods that the torch got a buff in the last update when i make the mistake of thinking to myself at least it can't get worse when i hear them.. hounds now its only day nine and the first hound spawn but still. i'm yet to find a swamp or beefalow which is how i normally deal with hounds but this time i don't need them, this time a hound is mans best friend the hounds quickly get bored of chasing me and bite the nearest thing one bites a spider the other a tall bird. the dead spider drops a monster meat which draws in the werepigs who then when the meat is eaten go after the bees and spiders one moment i running for my life then the next i'm eating popcorn watching a massive bust up i take a moment to refine the rocks i mined that day to cut stone, build a wall around the fight(it was on one of those little bridges so its only two walls) due to their numbers the bees win which was a bonus as it meant i got all the drops but i gave me an idea THE THUNDER COLOSSEUM tina turrner optional fence off a area and place things like bee boxes, spider eggs and maybe a pig house or two if i can i'll place it near a corner of a coast so when hounds spawn they spawn inside the fenced off bit just wondering have i missed anything to put in, beefalow and treeguards are a bit to strong and if tentacles learn to respawn in a later patch i probably build in in a swam as this is the most i've written since i left school i'm of to kill things
  5. Thinking about the foods already available in the game I came across the idea of trail mix; Berries and seeds, nothing more, nothing less. It could be made in a crockpot as a slightly better alternative to carrots or berries.Any ideas?
  6. So I've been trying to get the demo to run on Chrome to see if it'll work if I buy it. I finally got the program to install by doing what this guy did. Now, though, it's stuck on Loading Executable. I've restarted Chrome, even restarted the computer, with no luck. I know people have gotten it working in the past with Native Client, and am wondering if someone's encountered this issue and gotten past it.
  7. Currently the pathway to a farmer is way too easy with seeds practically thrown at your feet wherever you go. Why not have the plants grow in the wild and you have to search and collect the fruit to harvest the seeds or dig up the plant and plop it in your farm. The wild plants grow as if they were on turbo farms so you wouldn't want to always dig them up straight away. The wild plants will bear fruit everyday unless an animal has eaten it or it is winter. Dug up plants will only bear fruit as fast as the type of farm they are planted in and must be fertilized as normal while plants grown from seeds will need to be replanted after every harvest. Maybe have a farmer character where all seeds grown don't need to be replanted. With the crock pot it is tedious to always drag each individual item to the pot. Why not have a drop down menu like science machine of all the recipes you have discovered and with any possible combinations available depending on whats in your inventory.