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Showing results for tags 'critter sensor'.
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Gracefulmuse posted a topic in [Oxygen Not Included] - General DiscussionI have been trying to use a critter sensor in my most recent build, but it seems to not send signals correctly. I had the sensor set in the room below to "1". My thought was that when a critter was dropped off, the door beneath would close. It works, but only sometimes. It seems like 30% of the time it wont activate till there are like 4-5 critters. Other times it wont activate at all. But if I set it to 0 while critters are in the room it works, but only that once. I'm super confused.... please help?
See attached clip -- not sure why the doors aren't opening... I'm sure it's just my not properly understanding of how they work, it's the first time I've used them. Are morbs not critters? Is there an additional variable I'm not understanding? Any help is much appreciated! P.S.: I re-enabled the drop-stop toilets after reading somewhere else Morbs won't spawn from them otherwise. Good to know! 2019.02.05-15.04.mp4