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Dear fellow Starvers, my plan for this thread is to create a comprehensive list of issues still present in the Hamlet DLC, grouped into categories. Each of these issues should be sufficiently reproducible, be described as precise and tight as possible, and have dates, links and credits to their initial reports. No duplicates, only stuff that is clearly not working as intended, no suggestions or personal opinions. Please feel free to comment and contribute! I'm hoping to have your support! ________________________ Interiors: Characters: Items: Structures / Objects: Mobs: Strings: UI: ________________________ Stuff to be tested: Stuff that has been fixed, hooray!
Guys, I love playing Don’t Starve while being on the road, and playing it on Switch gives me the great opportunity, but in its current condition it’s almost impossible to play it for a long time. It has 4 main problems: 1. Freezes Sometimes game just freezes and you can’t do anything about it except force-quitting and re-logging. Sometimes you can live with that, but when it does that after a long boss-fight or a hard ruin-rush, and you realize, that you need to do everything all over again - it’s a big issue, ya know. 2. Music The same music doesn’t stop. The problem, as far I know, takes place only in SW, but it is still very frustrating, when the same track of the new dawn gets stuck on replay. Even at night, if you just hopped in from RoG. But the worst thing is the volcano erruption-track, that repeats after the erruption itself just ended, it’s not only annoying, it’s actually kinda scary. 3. TIME PARADOX It seems, that in Switch DS Wilson modified the Seaworthy to a time machine, that can go only in the past. Every travel from SW to RoG and vice versa takes you back for ~10 days, or just to the day you were at the moment of last use, but I’m not sure about the second option. Fortunately, mostly it - strangely - doesn’t affect the seasons-changing, so you can’t back from spring to winter, but your calender constantly going back is annoying as hell. Do something with it, please, or at least add Benjamin Button as a playable character. 4. Map fading away The strangest bug I’ve ever seen, that is also a sign of a soon crash - the world on the map just disappears. The objects, however, stay, but the map looks really weird, and after a couple of minutes game just crashes. So, that’s the list of main issues with Nintendo Switch Don’t Starve, and I really hope, that they will be fixed soon. Please, guys, I can’t believe, that you’ll just let it be this way and do nothing about it.
DrZaloski posted a topic in Mark of the NinjaFirst off, I'm very happy to see a Mac port out and the game normally runs fine, but unfortunately the game becomes virtually unplayable during the level that introduces dogs because the game seems to unexpectedly quit whenever a dog is near. I have no idea why, and I'm not sure if it's actually because of the dogs, but whenever I'm near a dog, the game seems to crash within seconds. I was able to get past the first dog quickly after a few crashes, but the second dog in the level is impossible to get past without crashing, usually before the dog is even on screen. I've tried verifying the cache, re-installing the game, and restarting Steam, but to no effect, I still can't get past the second dog. At the moment the game becomes unplayable about 10-15 minutes into the 3rd level. If it means anything, this is all on a mid-2011 Macbook Air, running with an Intel HD 3000 graphics. Thanks in advance.