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Found 7 results

  1. Hello World. I know that it's possible to Unlock recipies for your modded characters. inst.components.builder:UnlockRecipe("amulet") inst.components.builder:UnlockRecipe("amulet") But is there a way to do the opposite? I wish for my character to not be able to craft a science machine (researchlab) or an alchemy engine (researchlab2)?
  2. So I am trying to essentially create a mod (or extend one) by making an item craftable for it. This specific mod is digable reeds by Ysovuka. The old dig and craft reeds are now discontinued and I just wanted to create a craftable version of this digable item. The farthest I got was making the item craftable (copy paste some recipe text, it uses the base "cutreeds" as the crafting resource) but now I am just trying to put an icon with it, as well as the description text, because I copy pasted it onto the main modmain.lua. Also, sorry if it's uh, taboo to use someone else's code and "steal it" but I'm just trying to make it for personal use and I'm not exactly a savvy person in terms of coding. modinfo.lua modmain.lua preview.tex preview.xml
  3. Version 1.0.0

    297 downloads

    Craft the Trident, and Conquer the Seas! Notes: Damage: 34. Durability: Has 150 Uses. Perk : Does triple damage (102) while the player is on Boat. Crafting Recipe: 8 Gold Nuggets - 2 Blue Gems - 4 Nightmare Fuel Because Some Times The World Isn't Generous Enough!
  4. Greetings everyone.So i have one question.Is it possible to create a code that won't allow some(or even any)broken tool or dressing to be used in craft as ingredient?(For example: a broken pickaxe can be used to make a thermal stone.)I created a weapon that requires tentacle spike in craft and i want to be sure that nobody will use broken spike to make this. I really tried a lot but didn't succeed.
  5. Okay, hello and good day! This is the ASK BOX for an upcoming adventure that I am hoping to start up, called Mary's Realm. The concept behind it is two threads - One with the on-going story as chosen by YOU, the forum poster, and the other with all of the commands for the story. The process is simple: I will post part of my writing. It'll be about the situation at hand, and then there will be a little sign at the bottom: > At which point, you get to choose what happens by posting a comment below with your command in there. So, I'll do a quick example: ----------------------------- You awaken on an unknown island. There's a rabbit here, and some sticks. What do you do? > ----------------------------- Your comment should be something like this: > Picks up the sticks If you're interested and such, leave a comment below about it! Some rules and other things: ~ I will try to answer as many comments as I can in one post, but don't be upset if your one wasn't chosen. ~ Try to keep the comments in the main thread to a minimum, so people can read the ongoing story. ~ This is based off of many text-based games, so silly/impossible commands may be acknowledged but simply go to a default phrase like "You don't know how to ____!" And now, for the opening post! ------------------------------------------------------------------- It's dark. You've been lying down for such a long time. Everything hurts, as if someone set you alight and left you to burn fiercely for a few hours. You cannot see. You cannot move. All you can do is listen to the sound of slow, deliberate footsteps crunching through dry grass towards you. You feel an icy coldness coming from your side as the being approaches, getting close to you. A smooth, calm, feminine voice reaches your ear. "Say...you don't look all that good. Maybe you better find somewhere to sleep before night comes!" You sink back into the darkness as her laughter, soft and musical like a silver bell, fades away. ~ When you do awaken, you're lying face-first on some discoloured, dry grass. Your mind seems to pitch and reel at every noise, so you decide to run through the basics. Your name is Wilson. You are the greatest gentleman Scientist this world has ever seen. You have woken up in the middle of nowhere, in a land you don't recognise, a series of islands surrounded by water. There are trees here, some small, dried-out shrubs with no leaves but many twigs, a few Rabbit Holes, two Berry Bushes and a small pile of Flint Rock near you right now. Shelter. Food. Survival. What do you do? >
  6. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title Pigs stuck/hunting for Meat which is on water Steps to reproduce - Describe your issue http://puu.sh/1Ag7b These 4 Pigs cost me 4 Meat and now they are stuck. That Meat landed there when i killed an Turkey
  7. Hi folks What about a building who reveals a moderate portion of the map (like a small island from the building point)? With a big research prerequisite and a "hard" craft.