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  1. Hello There are 2 awesome house mods for Don't Starve - Wilson_House and Wilson_House_Light. Second one has a fireplace, which first one does not have. So for Don't Starve Together there is only Wilson_House, made by the same respective authors So i have been trying to mod the script (for private world purposes) of the DST house, to add a fireplace. I replaced Wilson_House's atlas texture file in animation folder's zip file with Wilson_House_Light's. Now the script. I have added the fire options in the script, including inst.components.burnable:AddBurnFX("pigtorch_flame",Vector3(-210,10,-00.1), "fire_marker") which i took from the Don't Starve Wilson_House_Light mod's script. After all of this i entered the game and saw i had Wilson_House_Light's texture but no fire. I removed "fire_marker" and got the fire, but when i'm turning the world, the fire changes it's position as the house's texture turns. So i'm guessing that fire_marker was being used to fix it's position against the texture? Recalling that, i wanted to read the anim and build files with the notepad and see if there was anything mentioned about markers. After opening those files i saw that it's bytes have not been written consequently, but as i didn't know which bytes represented integers and which chars i couldn't read it in the end. Then i found the BinaryConverter tool and managed to read those files, but didn't find anything concerning markers. I'm in a dead end and need an advise from more experienced people Thank you in advance.