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Found 4 results

  1. Here's my collection of good threads/posts with great content, either explanations or code snippets. You will also find many other tutorials by following the links in the newcomer post to the other tutorial collections on the forum. If you're making your first player character, start by looking at the first 3-4 in the "Player Character Stuff" section below. I keep adding to this list in a text file on my computer anyway, so I might as well keep the list here for everyone to peruse. Klei ppl: It would be awesome if this could be put in a state where it did not get archived, so I can keep updating it. UPDATE: Thanks for the pin, @JoeW! >> The newcomer post << - All the basic information you need to start modding, with a bunch of great tips, for example about how to debug your mods and how to search the forum effectively. Also contains links to various other resources, some similar to this thread, where you can find even more great information, albeit most of it is older than most of the things in this post, but there is still a lot of great information to find. General Stuff Modinfo Guide Explanation of texture XMLs, particularly for modicons Explanation of events and event parameters (by Serpens) Custom events Exporting music Split a .tex file's contents into individual .png files Check if world has caves Saving and loading data for a prefab Make prefab a light source AoE Damage / Explosion Guide to differences between DS and DST modding and converting mods between the games Player Character Stuff Extended Character Template Extended Character Template Fixes Guide for character modding on Mac Making Custom Skins for Modded Characters Custom Character Sounds Player starting items Making basic perks (most of them are for DS only; 40+ different ones; haven't tested them, personally, but they seem legit) Making buffs (simple buff framework with examples incl. movement speed, max-health increase and damage modifier) Using the sanityaura component Affecting sanity in a dynamic way, using a custom sanity rate function and e.g. listeners Auras (can actually be applied to any entity in the world, not just the player. Even a rock) Sanity gain when around another character (can easily be changed to give sanity when around any prefab you want) Custom Sleeping Stats For A Character Character transformation / beast-form Levelling system Crafting and Food Stuff Making a recipe character-specific. Also duplicating crafting recipes, plus other stuff How Cookpot Recipes Work Fun With Food (shows several different ways of changing the way food works, also character-specific changes) Item Stuff Make it so no one else can pick up a custom item (like Thor's hammer) Make an armor have 100% damage absorption against certain mobs Life-steal Creating HANDS item from scratch [Template/Tutorial] Custom crafting tab and items How to make Drying Racks
  2. I played this game during the BETA, long before it was available to everyone on Steam... thus, long before the tons of characters and content, and the purchasable expansion, and before the whole multiplayer thing was even mentioned, let alone thought possible. I was always obsessed with studying and collecting information about a strange world that was exotic, deadly, and unexplored. In the time I've played I've discovered many unique things about quite a few of the characters, creatures, relics, and then some. I thought I'd make this thread simply to put together everything I'd discovered. Other people are also welcome to add things to this thread, but please keep theories and rumors to a low, it would be nice to just have things we have complete certainty on, rather than people making up stuff and then arguing because no side has proof on what is true. So... this thread will have me, and others, posting what has been discovered as fact about the odd dimension the player's character is sucked into, and what exactly is discovered about each character, as well as each form of life and mysterious object found. We might eventually run out of facts, and need to rely on updates as well as things mentioned from Klei. We also may eventually need to make use of even more cryptic methods of learning, such as the rare symbols and letters seen in every trailer Klei makes and hides them in. Hopefully we will spread light on things. And please... if something is a spoiler to a critical part of the storyline and or game progression, make sure that you warn people of it being so and properly make it as such.