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  1. Why o why does the whole map need to change for the SAME SEED on a new update??? May I suggest that in the massively long seed-number S-FRX 1932145214124123412-0, that part of that is the version information which links to the procedural code tables to generate the map. Such that the SAME SEED always generates the SAME MAP, regardless of version. Old seed types can be no-longer auto-generated with new game updates, for new geyser types or whatever, but there should certainly be compatibility with old seed numbers. You might get an old map if you use an old seed, without all the latest whatever, but a lot of ppl can live with that. And trying old maps/old versions is pretty cool also. I just dont get this implementation decision. TNI website needs to be completely redone every change. Old seeds no longer work. IF you have the misfortune to be halfway through your map when the game updates, suddenly all the geysers are different!! Seriously guys, you didnt think this would irk people who are several(in 100s even) cycles into their base when suddenly the geyser becomes something it should not??? And all the planning around that geyser being there wasted??? Yes, this does piss people off, for anyone who is asking. This is causing a lot of trouble and work for the community and is completely un-necessary. And annoying a lot of people, not just me. Come on, guys, you have enough numbers, find a way for backward compatibility. Maybe that -0 at the end becomes the old version number if u want to use an old version for the seed for example. Easy to do everyone is happy. -0 or <current version number> is the current version, else any other number means that version. Could program it myself in less than an afternoon, and look at how much trouble this is causing community, with all our tools and maps suddenly not working on every update. People are asking to download old versions from steam. Sort it out, guys. Gavin786