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Found 5 results

  1. Is there any way to make a Mod that will disable the extreme color filter? Everything is so yellow/red in summer and then so blue/greenish in winter. I can not stand it because my character has blue skin and in summer it looks yellow. I have searched the forums and google relentlessly, and only found maybe one or two topics that mention it.. but no answers. I just want to be able to disable the colors all together if possible. I want my character to look more like she does in Spriter. The very few topics I have found that mention this: this person wanted the same thing it seems, they never got any answers sadly =( http://forums.kleientertainment.com/topic/14338-changing-the-overall-color-palette/ This thread mentions it a bit http://forums.kleientertainment.com/topic/52162-lightsetcolour/
  2. I've read other posts on this, but have not found a definite answer. I am wondering if anyone has figured this out. I have not seen a tree monster for a long time. Finally, on day 105, two of them show up at once. I had heard planing acorns around them turns them back into trees. Had a stack of 40 on me. Ran around them planting acorns until I was down to 27. Nothing. Finally just made a torch and ran off into the night. Came back during the day and found only the big one. After killing it I burned down half the forest. Dumb thing. How do ya like me now, Mr. Tree Man? Amusing stories aside, I've been planting trees for every one I chop down and then some. Does anyone know for sure if there's a mechanic to their appearance (or avoiding it), or is it honestly all just random? Like, was it my tree planting or was I really just lucky I hadn't seen one all this time?
  3. As a color-blind player I find almost impossible to know, at night time, if the object I want to place (a sapling, a tree, a campfire...) is in a valid position, because the grey and red color change is less pronaunced at night. I'm sure I'm not the only one out there with this problem, and I assume that we would really appreciate if there was a color blind mode or something like that in witch the color diference would be more pronaunced.
  4. So people complain about the game beeing to "easy"... I just came up with the following idea ... maybe already suggested it and I didn't know about it that could be true aswell... Obesity So, people say "well I can just stay in my camp with my farms dont have to move much way to easy at night Willow just starts a fire way to easy" Maybe you could implement something like, if you dont move on regular basis a certain amount x --> (which you dont tell us) you are getting obese and if you don't run then you are getting even fatter. I imagine four stats you start at number 2. 1. You don't eat enough you are constantly under x% (30?) you are losing muscle mass, character appears skinny -> you move abit faster but your max Health drops by let say 50%, food meter drops slower 2.Normal like you start the game, you move a certain amount on a daily basis and food meter is kept above 50% -> Stats as we are used to. 3. Obese you eat to much (75%) or move to less. -> getting slower than normal but gain 25%Health you can escape slower monsters(spideres,pigs,treants etc) fast .......monsters catch you or atleast hit you from time to time(Tallbird,Beefalo,Hound etc) 4. Fat Your Food meter is above 90% or you move nearly nothing at all from the crock pot to the farm to the chest ....and back. -> you get 50% more HP but everymonster catches you, one could argue that food meter drops faster and something like Log armor needs more logs. you would need to work on you and it would take 3 days to switch between a state. AlSoone could implement to fatty food if you always eat meat with honey you get very fat. I think you could implement it simply like this. o = 100; // start everystep taken o - 0.25 //or something like that food intake o + x // x differs about every food 1.) o = 40 ? 2.) o = 100 3.) o = 150? 4.) o = 200? Thirst additional to the foodmeter there could be one for "liquids" which should be kept high because if you drop to low you could get "hallucinations?". The diffrent kinds of food give a diffrent amount of water, while fruits give a high amount other give less or could even substract some if its very dry.
  5. Hi, I find the new map to be a lot better than the old one when it comes to "readability". I am a bit surprised about the choice in color though. Now I know you have probably made the choice for the reason I like and posted first but I also find it looks a bit weird. It looks weird because it is kind of bright in places, which doesn't suit the darker theme of the game so well. Maybe you could consider toning those brights down a bit. May just be a question of taste though. TL;DR: - the new map is more readable/better - the color is too bright - maybe it's just my taste Thanks for taking the time to read this