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Showing results for tags 'codesonthread'.
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Hello, i was wondering if you could help me add a configurable (mod cofiguration options) cooldown to a spell that i got in a weapon, this is the code for the spell: I also got this for them to work: I would like that when you cast the spell you would get a message saying how much cooldown left you have, if any, otherwise casting the freeze spell. Here i'm adding a zip example of this behavior by @DarkXero, he gave me this example a year ago (god bless you bro, you're the best). I tried everything to add this cooldown to my freeze spell but all i got was CTD. Thanks a lot for your time, i sincerely appreciate your effort by comming here to help me, someday i'll be good in this and i'll help you all back somehow. spellbooks.zip
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Hello, i found an odd problem, my prefab weapon only spawns when you select my character mod if you are the host. If you are not the host and you choose my character, the first slot from the inventory where the weapon should be is empy. This is my prefab full code: And of course, my character (named caius) has this: Do you guys see something on my weapon's prefab code that could cause this? The mod works perfectly for the host, this is really weird. Additional info about the bug: When i enable caves, even as a host i don't get my weapon. I'm very close to publish my mod, basically the only thing missing is the character desing, but this new bug is a huge step back, i hope you guys can help me.