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  1. Hi ! I've tried to set a checkpoint for my dups. It needs an active signal to allow them to pass. I chose the checkpoint instead of the door because even I don't want to let them to go in when it's inactive, I want them able to go out of this room if there were already in, even when it's inactive. Because a door is locked when it's inactive, they cannot go out. But it seems I have an issue, and I don't know if it's a bug or a game mechanism. Dups who want to go in, even the checkpoint is inactive, just stay at the door. And they could stay like this until the end of the working day... It seems they are waiting the checkpoint to turn "enabled". Any information that I don't have ? Otherwise, I'll have to set 2 doors... one to go in, and one to go out, always enabled... But it will be harder to do than to say because I need a waterlock and I don't have enough space :-/ any other idea ? Thanks a lot