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Found 7 results

  1. Hi, i not really good know english but i try. I wanna do lightning strike for my character and i wrote this code. local function ThunderSpell(inst) if not (GLOBAL.TheWorld and GLOBAL.TheWorld.ismastersim) then return end local player=GLOBAL.ThePlayer local cheksan = player.components.sanity:GetPercent() if cheksan >= .25 then player.components.health.invincible = true local pt = GLOBAL.ConsoleWorldPosition() GLOBAL.TheWorld:PushEvent("ms_sendlightningstrike", pt) player.components.sanity:DoDelta(-50) inst.AnimState:PlayAnimation("punch") player.components.health.invincible = false else player.components.talker:Say("The Force is leaving me...") end end local hk_light = GLOBAL.KEY_C AddModRPCHandler(modname, "ThunderSpell", function(inst) ThunderSpell(inst) end) if hk_light then GLOBAL.TheInput:AddKeyDownHandler(hk_light, function() local player=GLOBAL.ThePlayer if player and player.prefab=="revan" and not GLOBAL.IsPaused() and not GLOBAL.TheInput:IsKeyDown(GLOBAL.KEY_CTRL) and not GLOBAL.TheInput:IsKeyDown(GLOBAL.KEY_SHIFT) and not (player.HUD:IsChatInputScreenOpen() or player.HUD:IsConsoleScreenOpen()) then SendModRPCToServer(MOD_RPC[modname]["ThunderSpell"]) end end) end So, its work perfect when i host but when i add cave my server stops after i press button I will be glad if you can help.
  2. As the title said I still stuck at attempt to index field 'inventory' (a nil value) when I tried to Transforms into another from. ( + random method and located the file when it's crash. # Use Same Code ) 1. error in components / playercontroller : [00:14:24]: [string "scripts/components/playercontroller.lua"]:1080: attempt to index field 'inventory' (a nil value) LUA ERROR stack traceback: scripts/components/playercontroller.lua:1080 in (method) HasAOETargeting (Lua) <1079-1085> scripts/components/playeractionpicker.lua:293 in (method) DoGetMouseActions (Lua) <284-326> scripts/components/playercontroller.lua:1855 in (method) OnUpdate (Lua) <1718-2109> scripts/update.lua:192 in () ? (Lua) <149-228> 2. error in components / builder_replica : [00:25:21]: [string "scripts/components/builder_replica.lua"]:265: attempt to index field 'inventory' (a nil value) LUA ERROR stack traceback: scripts/components/builder_replica.lua:265 in (method) CanBuild (Lua) <256-284> scripts/widgets/crafttabs.lua:519 in (method) DoUpdateRecipes (Lua) <492-589> scripts/widgets/crafttabs.lua:404 in (method) OnUpdate (Lua) <364-406> scripts/frontend.lua:749 in (method) Update (Lua) <616-766> scripts/update.lua:92 in () ? (Lua) <33-129> 3. error in widgets / inventorybar : [00:08:57]: [string "scripts/widgets/inventorybar.lua"]:377: attempt to index local 'inventory' (a nil value) LUA ERROR stack traceback: scripts/widgets/inventorybar.lua:377 in (method) Rebuild (Lua) <353-399> scripts/widgets/inventorybar.lua:420 in (method) OnUpdate (Lua) <401-482> scripts/frontend.lua:749 in (method) Update (Lua) <616-766> scripts/update.lua:92 in () ? (Lua) <33-129> Full error Log : 1. client_log2.txt 2. client_log3.txt 3. client_log4.txt My full prefab script : My Full Files : aikawa.lua , Aika_Test.rar
  3. Hello. I really hope someone can help me answer some questions regarding DST modding. It seems to be things I should be able to find answers to, but I've been searching all over, and cannot find answers to these specific questions. I have a small collection of mods that I've built, and none of them add anything new, they only edit variables in various components (on both prefabs and players), recipes and states. Since the caves update came out, things have changed quite a bit. Before today, ALL my mods were set up with "all_clients_require_mod = false" and "client_only_mod = false", because as I understood it, the server needed to be in control of all these kinds of things. Question 1: For example, I have a mod called Fishing Buddy, which changes various variables of the ponds. Before caves, I wrapped all my code like this, to stop clients from executing the code: if GLOBAL.TheNet and GLOBAL.TheNet:GetIsServer() then AddPrefabPostInit(blabla) AddPlayerPostInit(blabla) end When caves came along, this would crash the cave shard, unless I removed the AddPrefabPostInit which changed "pond_cave". I saw that other mods which were doing the same kind of thing, simply didn't have the GetIsServer() check, so I removed that, and now it works. Did I never actually need to have this check for these two functions? Question 2: For another mod, Resurrection Tuner, I change the recipe for Telltale Heart, using settings the user picks, like this: if GLOBAL.TheNet and GLOBAL.TheNet:GetIsServer() then AddRecipe("reviver", { stuff }) end This didn't work in worlds created with caves in them, for some reason. The recipe wasn't changed, and when you tried creating one, it would run the crafting animation, but it wouldn't create anything or eat the materials. I saw that someone posted about setting all_clients_require_mod to true, would fix "some issues", but I cannot find more elaborate information on what these issues are. I tried it, and I also removed the GetIsServer() check, and it fixed the problem. Of these three functions I've used in the two code snippets, is it only AddRecipe that needs all_clients_require_mod set to true? I just tested, and it does it in fact need that variable set to true. Just removing the GetIsServer() call isn't enough. Obviously, I would love it if I could do without setting all_clients_require_mod to true. Question 3: Taking into account the previous questions, is there anything special when using "addState"? Because my Fishing Buddy mod changes a state, to stop the player from ever losing his fishing rod while fishing. I do this within an AddPlayerPostInit call. Question 4: This code still seems to work perfectly, even while in a cave. How is that possible, given the troubles mentioned in the other questions? Shouldn't I have to change something in builder_replica.lua or player_classified as well? And why does it still work when the GetIsServer() call is there, when the other mods are having trouble? local function EvaluateTechTreesDST(self) -- lots of code end local function ChangeBuilderDST(player_inst) if player_inst.components.builder then player_inst.components.builder.EvaluateTechTrees = EvaluateTechTreesDST end end if _G.TheNet and _G.TheNet:GetIsServer() then AddPlayerPostInit(ChangeBuilderDST) end I don't have a setup right now, that allows me to test on a dedicated server on my development PC, so I cannot properly test whether these only work for me as the server or also for the clients. It tries to connect, but disconnects me. Anyway, I thought it would be faster, if one of you fine people could clear this up for me, since I can't seem to find the answers anywhere. Thanks in advance! Sincerely, Ultroman the Tacoman
  4. Hello~! Thanks for read this msg! I made a mod and it worked well with no cave server but when I use this mod with add cave, custom Items not showing even when I try to make the item it crashed. Here is my mod link https://steamcommunity.com/sharedfiles/filedetails/?id=1313085028 Hope I can hear good idea from you have a good day and enjoy don't starve life!
  5. Hey there guys, I've started a lets play on the game, and I'd really love it if you'd check it out, maybe drop down a like or something,that'd really help me out.The entire lets play is on Original/1080p QualityStart of the series - http://youtu.be/K_o8XWjj438Please tell me whatçha thing about the video in the comments section! Thanks :)Giveaway - 1x copy of the game!How to enter - Watch the video, like it, and comment on it! If I see that there are lots of people active and watching, I'll choose one random comment from the most recentepisode, and will contact them on claiming their prize! Good luck!Second giveaway - another copy!Once we reach our goal, we'll give out the first copy, then after 100' more likes, we'll give out another one! Double your chances of wining!For more giveaways and such from our channel, visit SmiteMedia*Want to increase your chances of winning? Comment & like on every single video of the series! The playlist - Part 2 http://youtu.be/j9C--vSKtGoPart 3 http://youtu.be/CSVaMvuXz1sPart 4 http://youtu.be/Vh7D3V0fGngPart 5 http://youtu.be/JVzOL08u-8oPart 6 http://youtu.be/5WmZJuvZHbQ
  6. I bought Don't Starve couple of days ago and it seems pretty nice. Except for one thing: I've died a few times (the most usual reason for death) when I either tried to run way from monsters or fighting them in a thick forest. Instead of running away or attacking the character stands still and says some lame comment about trees. Soon death ensues. I find it extremely annoying and stupid. I can understand obstacles hindering movement, but the mere act of seeing them seems to stop Wilson. So please someone fix it. One possible solution would be to put a Move action to the right mouse button. When you click the right button the character simply moves to that place instead of attacking/ examining/ picking up items. Otherwise, keep up the good work.
  7. I have some suggestions for this really nice game (i bought it ^^) you can make holes, where you can go in, and when you are in there is a completely new generated world, but not a normal world, it's a big cave, with iron, stones, bats, and it should be like a labyrinth, with many paths, so you have to explore caves, and maybe diamonds or old rome citys, would be very nice. And last but not least, a Multiplayer, it would make the game really nice, because its more fun with a friend. I hope you implent one of these suggestions or improve this. Merphin *playing Don't Starve*
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