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..and base is not a total mess... I even managed to start working towards mid game goals at the end (getting atmo-suits, working my way up towards the surface to grab the steal up in the building there and planning a route down to get oil for plastic. After that I think it will be working on a volcano becasue a lot fo dupes are stuck in hamster wheel right now since I am going for super sustainable too. I did pick the map using [https://toolsnotincluded.net/map-tools/](https://toolsnotincluded.net/map-tools/) not to make carnivore easier but to get hydrogen vent since I haven't had one in a single play-through yet. Main tactic was hard prioritize stables.Making temporary ones. They are not as good as late game fully automated stables but most of the eggs will at least drop through and won't have to be manually cleaned out. For some reason I started with 1 hatch I found when digging despite the map being arboria. I also got 3 hatch eggs not to faar in and a lot later on shove vole eggs I did re-load a couple of the really early printing pods because getting something you can use or not first 3 or 4 prints makes such a difference that you might as well re-start if you get crap the first prints. Screenshotsincluded
https://toolsnotincluded.net/map-tools/map-browser/map/121939 I used this map to do this, but I'm sure there are better maps. I was also trying to work towards super sustainable so I didn't use coal or natural gas that was nearby. I didn't have plastic, so I held off on the hot steam geyser nearby, as I wanted to tap that for power once plastic was a thing. It was all hamster wheels. The worst part is I didn't notice till too late that one of my starting dupes was anemic. I also accidentally picked an anemic dupe as my 4th as well. *shudders* At first, it was more difficult than I realized. It was a rime map, so starting crops for the most part were too cold to grow naturally, and no pips to replant. I barely got any sustenance from them. Instead I dug around and got all the muck roots, and every single hexafruit I could. This kept me going long enough to get meat on the menu. Due to lack of food, I didn't pick up a 4th dupe till around 40 cycles in. The lack of labor made it slow going, and I gathered as much water into one spot as I could before it all froze. I didn't even have the labor to run on more than one treadmill at once for a long time, so no heating until later. As soon as I could, I got a stables set up, and started crushing copper to make incubators, and timers. I set my timers so that there were 4 sections to a day, and an incubator would only be on during 6 slices. At this point I started grabbing more dupes and expanding my hamster power. The base was a mess with polluted O2 everywhere, but it was cold, so at least it was germ free. As I got more eggs, I expanded my incubators till eventually I hit 16 of them and 4 stables full of 8 hatches each. This provided enough food for about 16 dupes. I stopped growing population at 10 around week 60. By week 60 I had 3 stables full, and 12 incubators, and thought this would be enough, but meat wasn't being produced fast enough yet to eat constantly. In a flash of insight, I added another stables and incubators till the above numbers, but I also noticed I was falling behind on where I should be with 10 dupes. I had ~30 MCal eaten by day 65. This was when I just started grabbing any mouth to feed till I hit 15 dupes. Slowly but surely I started catching back up. By cycle 95, I had finished the challenge. My base is a mess, but now at least I can focus on collecting the pieces and using the labor to improve things. I've got 60 MCals saved up, which is 4 days worth of food, and I just got 3 drecko eggs, so I can start getting cloth, and later, plastic for suits and advanced machines. I had to skip 3 slickster eggs though. I had no way to keep them warm at the time, and I'm still not close to super sustainable at only 10% of the require power used. Still, I'm relieved that I did it