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Showing results for tags 'bridge'.
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I am a big ole noob at this game, but love it to bits. Gas and fluid priorities killed one of my bases, so I made myself a cheat sheet, when i get confused I can check it. Thought I'd share in case anyone else doesn't get it. Example, my bathroom loop i use 'D' leaving the lavatory with '4' going into the water sieve and '5' going to my pincha farm. Or i would use 'A' out of my SPOM with '1' and '2' going to vents either side of my base.
Hello the following are some Ideas that might be interesting to see developed into the game.Hair - this is an idea i was thinking of in which all characters can cut hair to create a meat effigy i.e. Willow/Wendy can shorten their hair, Wolfgang can shave his mustache, Wes can cut ear hair (for humor) etc. now although this would get rid of Wilson's special ability he could be given something in return such as faster hair growth than other characters, or takes longer for starvation etc.Bridges - this could be a new structure the character can build (like walls and can be built with different materials as well) to reach other areas not easily reached through other means (have been stuck on an island before, with only way off is to loose sanity from wormhole).This one is not a suggestion but a problem I have with walls, When trying to build a wall near edge of land (where water meets land) it seems impossible/near impossible to build the wall.I hope these are decent Suggestions/problems that you perhaps like and implement into the game and perhaps in the future i will have more suggestions to try and help the game.Night
Heyho, i decompiled the .lua files and played a bit with them. I deleted the traits, making tools a finite tool and also added a new drop to the grass. (It's just a proof on concept so please don't critizise what i'm doing) local dig_up = function(inst, chopper) if inst.components.pickable and inst.components.pickable:CanBePicked() then inst.components.lootdropper:SpawnLootPrefab("cutgrass") and inst.components.lootdropper:SpawnLootPrefab("seeds") end inst:Remove() After this i get the following crashlog at booting of the game LOADING LUA SUCCESS...e_Make_Steam_Package\workspace\data\scripts\main.lua:152: Prefab file doesn't return a callable chunk data/scripts/prefabs/grass.luaLUA ERROR stack traceback: =[C] in function 'assert' I did not recompile, since it did not work for me, also they told on the forum, you don't have to. Thanks in advance for any usefull hints etc. Erast P.