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Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number DEC19 Issue title Craft Menu and BackPack Display Error Steps to reproduce SEE Vedio Describe your issue http-~~-//youtu.be/eXCQWge9DpE
Earlier I posted A few ideas so here are what we have decided. SHOES/BOOTS: A shoe/boot slot could be added in the space between the equipped item and the inventory bar. Perhaps they could make you run faster or add a small def boost. Something like dress shoes could be crafted by using 2 pig skin (leather) and 4 spider silk (laces and stitching) WISPS: Wisps are spirits(?) so they should be found in cemeteries as well as forest-like areas. At night, the wisps will emit light as if it were a firefly. This light is really a trap as it is used to lure unsuspecting firefly hunters or those down on their luck seeking light to temporarily escape the Grue (Night Monster). They should be as fast as a hound and deal as much damage as a bee sting. Their attack will be in a swooping motion. Being hit will slow the target. They will stop at nothing, not even daylight. Although they are fast and pretty dangerous, they will only attack when provoked (being close for too long, attacking it, etc.).The amount of health is yet to be determined between the other post so suggestions are welcomed. LIZARDMEN: Much is unknown about the Lizardmen as it was just a thought to replace my original idea to add zombies. Lizardmen are spear-wielding, half-man, half-lizard creatures that lurk within the swamp biomes. Upon death the Lizardmen will have a chance to drop the spear, maybe a raw morsel, or their scales. Dropping scales will open up the opportunity for a load of items to craft such as scale armor, scale helm, magical items, etc. *There is also an idea for a desert Lizardman who instead of green should be more of a tan color. Also suggested was since they are scales it should be weaker defense than log armor but provide a speed boost.*Edit Once again I am open to more suggestions and criticism. There is always room for improvement!
I think the demon should spwan on a special island that spwans in every map and is always a island. On day ____ he would spwan and the gate (the death gate that keeps early weaklings from entering) would open letting the strong warriors in. He would drop what ever the creators of Don't Starve what him to drop, I hope you liked my idea and also let me know your ideas I would love to see them.
ORES: I don't mean a huge variety, just iron and coal as well as a furnace and anvil* which would create the opportunity to craft a sword and armor as well as a whole new area of crafting. This would be done by using the hammer** on the furnace and anvil giving it more purpose opposed to deconstruction. *Furnace and anvil should be a single item like the science machine and alchemy engine **The hammer could be used as a weapon when in hand and essential to use the furnace/anvil set **I saw in another post suggesting Ctrl+Click to deconstruct, this should be so if my idea is used SHOES/BOOTS: A shoe/boot slot could be added in the space between the equipped item and the inventory bar. Perhaps they could make you run faster or add a small def boost when made crafted using ores as I mentioned above. Something like dress shoes could be crafted by using 2 pig skin (leather) and 4 spider silk (laces and stitching). ZOMBIES: What is a horror survival game without zombies? Zombies, like spiders, can have a warrior class that is faster or stronger (or both) than the average zombie. They will drop monster meat and on occasion a random item that is found within the graves (gnome, tub stop, amulet). I had some other ideas but I can't remember them at this moment. I am open to any suggestions and criticism of my ideas, help improve upon them.