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Showing results for tags 'blueprint'.
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Need A Bit More Help With Recipes
Purpulear posted a topic in [Don't Starve Together] Mods and Tools
My custom character is almost done, I just have a small issue with the crafting recipes. He's able craft basic blueprints from Papyrus. And has a custom tab for all that too. But the problem is that in game the recipes for the blueprints have no name, or description. Is there anyway I can fix this? I tried to play around with things like GLOBAL.STRINGS.NAME and stuff but not really sure where to place them. Heres a example of a recipe for a blueprint: AddRecipe("spear_blueprint", { Ingredient("papyrus", 1), }, GLOBAL.RECIPETABS.BLUEPRINT, GLOBAL.TECH.NONE, nil, nil, nil, nil, 'guider', "images/inventoryimages.xml", "blueprint.tex") -
I always make the same base layout, and I'm sick of always having to redo it every time I start a new game. I'm trying to figure out how to combine the idea of a set piece and a blueprint (not a Don't Starve blueprint, a real blueprint). I want to create my base, in-game, then somehow copy it all and create a blueprint out of it, or like a set piece. Then in another save, I'd like to collect all the materials necessary and have the base layout as a recipe and be able to place it like an item. I've been trying to figure this out for a while, but none of the other posts really explain how to do this.