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Oxygen Not Included

Found 2 results

  1. 1. Start and oxygen issues Upon spawning I immediately went setting up initial toilets and beds, then I was planing to work at oxygen but noticed distinct lack of algae in vicinity and also that there was no sand, but some rust was visible. So instead of building oxygen generation I went for research and rushed 'rust to oxygen' processing and rock crusher. On top of those I made pips re-plant some Oxyferns at the bottom, moved beds to be near/above such plants and avoided getting more dupes for a while. Game was really slow because I could not support more than 3 dupes and 3 dupes (1 dedicated to research) can do only 'so much' work. Later 'care package' provided me 0.5T algae, and then I found some pockets of algae, finally reached rust and salt, so situation stabilized. Note: I'm fairly sure new player won't know not to spawn new dupes, won't immediately figure out a way to 'abuse' pips and likely won't go for research so fast == dupes will suffocate First ~50 cycles were very slow for me Oxyferns need to mention in in-game encyclopedia their oxygen generation, and if it will be affected by being in plot or under 'farmer's touch' I also noticed that trees require large amount of work so I disabled tree harvesting. searching 'time' and 'cycle' in in-game encyclopedia brings no result (I haven't played for a while), yet 'domestic growth' of Oxyferns is per cycle, while oxygen production is per second. Nature preserve is overpowered early on, I just got +6 bonus instantly with minimum effort. Suggestion: Either add a warning for new players to start from easier asteroids or swap oxygen diffuser with Rust Deoxidizer for this specific map. Players expect for their early tech to be usable (devs won't set them to die, right?). Please add 'Cycle' article to encyclopedia. 2. Early to mid game and the Grill My population grew slightly and pip-planted mealwood was no longer sufficient, so I researched grill, only to find out that it had only 34(mush fry was not listed) receipts, first receipt for preserver mealwood (thus useless short term) and neither meat nor frost buns were available to me in usable quantities, mush fry is still emergency food even if dirt is a bit more accessible. As I understand it, grill is now 'mid level' tech, yet it provides no advantages to either early or 'mid' game since it is a bit too early for ranching, or for using 'wheat' as reliable food source (at least not without high frost-bite risk). I'm fairly sure new players will expect for grill to be at least useful. it might be better to have a bit more option than just mush fry (and new players might not print mush bar, so won't see the receipt) 3. Consequences of 'vent-rich' map I explored less then quarter of the map (probably less) and I already found 3 cool slush geysers, 1 leacky oil, 1 cool steam, 1 salt water, 1 natural gas and at least one more unknown, this amount of vents is simply broken... Natural reserve is way too overpowered... Upd: Late-game the biggest issue for this map: lack of clay. Producing it from pwater is slow.
  2. I have seen that they are eating Arbor Tree branches, but i didn't see any dirt excretion