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Found 6 results

  1. I'm creating a character, who will be bald, and I want to give him the ability to grow hair on his head instead of his face. I'm sure that's possible, but I'm not sure how to go about doing it. I'm not a programmer, so I'll need some guidance. Thanks guys!
  2. Hi, I have just followed the amazing step by step guide to make a shavable hair for my character. I have done a few changes to the code and the game shuts down every time I tried to shave. My changes were: 1. Made all beard images in the exported file empty (the files are still there, I only erased the drawings in an image editing tool because I don't want that growing hair to be visible in the game) 2. I changed the loot from beard hair to one of my custom item named 'giornohair'. When the warning page shows up, I can see in the game that this 'giornohair' item is dropping. This is the warning page (the yellow thing above my character is his blond hair 'giornohair') These are the codes I got from the tutorial And the tutorial I was following is this one https://forums.kleientertainment.com/forums/topic/52689-an-idiots-guide-to-growing-custom-facial-hair/
  3. I am making my first character mod, where the character has long hair, a permanent beard about the length of Wilson's largest beard, and a mustache. The natural z-index order of layers should be as on the first image below: mustache, nose and face on the top, then hair, then beard. However, the beard in DST is a layer above everything, so I put the beard into the headbase. Everything looks fine from the front and side, but when looking from behind, it turns out that headbase is in front of arms, resulting in beard appearing in front of arms. I made my character from the Extended Sample Character template. How can I fix that? Ideally, I'd like to change the z-index of headbase to be behind arms when facing upwards. I already tried a few things: 1. OverrideSymbol("beard", ...) - like Wilson's beard - this did not work well, because it was in front of mustache and hair. When I made mustache part of beard, it was even more messed up, because it was getting separated from the nose when the character was "breathing" or doing emotes, and still was in front of the hair. 2. Editing z-indexes, ordering on xml elements and pretty much everything possible in scml file - I was editing the xml manually in various ways, but the changes were present only in Spriter, not in the game. I think the game does not care at all about ordering and z-indexes of layers in Spriter, and has real z-indexes hardcoded for each layer. Is that the case? 3. Making front and side like described above, and using Wilson-like beard only when the character is facing upwards. I based this idea on assymetric character design posted on this forum. I did this by AnimState:Hide("beard") (and Show), depending on the direction the character was facing during locomote events. However, it does not work when character is doing some kind of animation when facing upwards (e.g. talking), because then he has a double beard when facing front, because last locomote event indicated going upwards. 4. Splitting beard or mustache in 2 or more layers - it just does not work, since the layers are moving in different directions in game (e.g. when the character is "breathing"), messing up the lines. How can I make the beard show properly below hair and mustache during all animations?
  4. While Wilson is the first character, and the only one to HAVE been able to make a meat effigy, this has now changed. Meat Effigies have been nerfed, and now all characters are able to aquire beard hair from insanity rabbits. The beard hair was wilson's only buff. Now he is obsolete, and has no advantage over the other characters. Wilson needs a buff.
  5. Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title "I can't do that" when using spacebar Steps to reproduce Press and hold the spacebar when using a tool to harvest something such as a tree or rock Continue to hold spacebar Describe your issue I wasn't sure how to categorize this, so I chose "graphics" lol. Basically if you keep holding spacebar after harvesting something (to pick up the items it dropped, for example), a message will pop saying you can't do that. Gameplay isn't affected, it's just a bit annoying. http://i47.tinypic.com/ienxqu.jpg I can't find the version number... but it's the most recent steam version.
  6. While perusing Rather Dashing Island (I'm not very creative), i always had the OCD-esque desire to map out the world around me. The only way to do this in the here and now is to painstakingly walk across every inch of your land. I propose a device, perhaps made of gold and rock and whatnot, that could be equipt as a tool, armor, or hat that could increase your mapping distance while degrading slowly. I think this would be a lovely feature.