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Oxygen Not Included

Found 5 results

  1. Version 1.3.0

    707 downloads

    Download the mod if you can please Hey! Hello guys, this is an new mod, for Dont Starve Together, The character's textures are not the best, but I'm working on them to improve them. If someone wants to help me with the mod, let me leave a comment. Future features ( ͡° ͜ʖ ͡°) *Better textures. *Better Perks *A spanish version :v And more things ( ͡° ͜ʖ ͡°) Character Characteristics ( ͡° ͜ʖ ͡°) Health ---> 300 Hunger ---> 250 Sanity ---> And that was it, thanks for playing <3
  2. So I have been playing this game for about 2 weeks now or maybe less, I cannot say for sure. But no matter what I try I am stuck getting killed around day 10-12. I have plenty of food and supplies just cant seem to find the right way to keep things like Treeguards/Were-pigs at bay. Any advice?
  3. I was thinking as i was playing, I don't really have ANYTHING to fear during the daytime whilst i scavenge for berries and such. Nothing really attacks you other then maybe a tentacle or a frog, but those are exclusive to the Swamp. It seems in the plains and forest nothing to fear but fear itself (Maybe a spider nest or two, but the spiders don't seem to come out much). For the Quarries there is the occasional Tallbird that only attacks when you get too close. Those Savannas with the Beefalo don't seem to be dangerous unless i decide to try my luck with a couple of Beefalo. So what have i to fear as i rummage around picking berries and fearlessly murdering the cute little rabbits? Maybe a Bear, or something similar (A different name will be given to it of course) could be added.It would wander around the plains where berries spawn eating those like a Gobbler would. It would be aggressive only if the player has fish/berries in their inventory and/or you provoke it in some way. Once killed it could drop meat and/or a pelt that could be used for clothing or something else. I feel as if a threat should be added for the daytime because wolves are just not too common and i'm not dumb enough to pick a fight with every living thing i see that breaths my air. Please take this suggestion into consideration, and if it is not implemented i fully understand. I have been playing the game for quite some time so i have plenty experience with the game so this isn't just some random thought i had after day 5 (I'm on Day 70) Thanks for your time, and don't forget to leave plenty of feedback!
  4. Greetings! In this thread of mine, I plan to pop a few things out for discussion, things that have grabbed my attention, ask some questions, and also try to suggest some tweaks or even new features! 1) Trees. I'll start off with the withered trees. I don't know if it's just me, but how do the trees even wither? Is it a random chance? Even if it is, I don't think it should drop a pine cone only. Perhaps a couple of twigs, aswell? When you use a shovel to dig it out, too, it seems quite silly to be able to fetch a full wooden log out of a pile of meager sticks, does it not? A twig or two would be a better idea, to my mind. Next thing, the pine cones. Whenever I'm lacking wood for the night, I start fearing for my character's safety, caused by my own inattentiveness. However, near-always I notice I've got a few pine cones laying around in my inventory, instantly abolishing the fear that should arise in me in such a moment. Needless to say, it's not too pleasing. Perhaps add a quick grow-timer for the trees, but not quick enough to survive without being consumed by darkness? Player's fault for not stacking up on wood, either way. And, the pine-grown trees. Actually, the lowest tier of trees. They can be found naturally as well. My bad. They drop one log only, which seems logical, but after digging it out, perhaps a log is too much? Replace with twigs, maybe, or a chance to spawn a rabbit hole!? (Kind of a silly idea. ) 2) Forest fires. I have a confession to make. I'm a pyromaniac, and I used the last suggestion to sort of mask that. (Pulling your leg here!) Now, we all know that running around with a torch in a forest is dangerous. You could slam into a tree, lose an eye to a hungry bird, or who-knows-what! I don't think forest fires should be defenestrated like that, constricted to a meaningless area of personal use, starting forest fires whenever you need charcoal, not whenever the game just feels like trolling you! 3) Mob ideas. Most of the ideas I had were already expressed by the friendly community on here, and props to you guys for that! I'm a big fan, so I decided to download the wallpaper. While scanning through the thrilling picture with a grin, something teased my eye... Was that a... bear? What a wonderful idea! Something like a biome could be constructed, in deeper forests, where bears could be located! That's right, bears. During the day, they could be lazing about, extending a paw to scratch you whenever you come near or prove hostile, but during the night, they could turn into predators! Makes for an interesting gamble whenever you're running away from spiders and/or hounds, and decide to venture into a deep wood - the bear could either lock its sights on you, or decide to chase after the trespassers that look more threatening first, leaving you time to escape! That's all I have for now, feel free to throw more suggestions into the pile!
  5. i love it that every map is randomly generated and the map i play is unique(3 mandrakes on the same road within 1 min of eachother near spawn, rare?). I'm slightly tired of this map and would like a new map, but i have no way of saving this world and having another world to play with, more over i would like to let my friends play the map i have and vise versa. so i suggest there be a way for multiple world save files and/or a way to share worlds or keep worlds with seed generation (yes, like minecraft). plus side suggestion of adding bears in forest biomes (they're a little empty) and bear dens. -bears eat berries and raid beehives and are neutral until attacked or you come in between them and food, or just plan hostile. bears drop berries/claw/honeycomb/manure. -bear dens are destructible spawners that yeld stone(high amount)/flint/berries/manure/honeycomb/claws when destroyed. -bear sleeps in them at night, 1-2 bear per den, bears come out when den attacked one last thing, snow biomes and/or winter/snow. what about them? donno... play with the idea. would be fun if you had to keep from freezing to death.
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