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At the moment i have a maze of pipes going everywhere in my bases. In order to detect what sort of liquids etc i have (using automation) results in issues where the liquid will just pass directly past the liquid shutoff i want to activate so i have resorted to using filters. But this has created its own set of problems. I cannot detect the level of the tanks so when a tank/reservoir gets full there is no way to redirect the liquid/gases elsewhere. If i use AND filters the whole chain becomes unusable. If i add automation to a gas or liquid tank/reservoir, the reservoir essentially doesn't return a false [ie. its input not output], but i can't pass that feedback to the next automation chain to switch on say a liquid vent to drop that liquid somewhere to be resorted later). This results in the entire piping system becoming full and nothing can move anywhere. Unless i'm completely oblivious to something, the OR gate won't work unless its getting signal but since i can only pass input there's no way to signal the next branch to kick in. Scope of the problem Automation Layout
227 downloadsEver wanted to build your own wintery fortress? Now you can, with all natural ice walls! Features: - RoG and SW compatible - Recipe: 15 ice (6 walls), bia the science machine - 350 health - Custom strings for each character Potential Updates: - Don't Starve Together port - Fully custom artwork - Wall strength variations by season (stronger in winter, "melting" in summer) - Cross-mod compatibility (eg wallgates) If any more experienced modders would like to collaborate with me on implementing any of these features, please let me know.